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Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Tuesday, September 18, 2007
Too much school, not enough work
Well, here's a video that's been late to being added to the site. This was made by C-Division, so give him the props, not me.
Monday, September 3, 2007
SPRG: Monster Tamers Battle System
Of course, U Division simply doesn't import scripts and leave it at that. In addition to using this script, I've made some slight tweaks here and there to make it more unique for the game. Here a a list of features that are labeled with "Default RTAB" or "U Division Mod."
Battle Zoom "Default RTAB"
This neat feature does a little and a lot at the same time. Although it only zooms in and out on the selected targets, it also adds a more dynamic feel to the often static Battle Scene. This alone was one of the main reasons for using the RTAB.
Combinations Attacks "Default RTAB"
This feature is one of the coolest the RTAB has to offer. It may be a little hard to see in this animated GIF, but the Slime chooses "Gelly Glob" and the Hero chooses "Jab" which results in a powerful move called "Slime Slash." In addition to Tamer and Monster combos, there are Monster and Monster combos. For instance, get your Slime and Spotslime to use the trademark family skill Gelly Glob and the result will be the most powerful Slime-only attack in the game, "Gelly Flood."
Saturday, September 1, 2007
Super Pocket RPG: Monster Tamers Overview
(This post will change frequently as more information is revealed. Updates will be noted and a permanent link to this post can be found on the left frame. This will be were most general info on the game can be found.)
Title: Super Pocket RPG: Monster Tamers
Author: U Division Games
Genre: RPG
Date Started: June 10th, 2007
Players: 1 Player
GENERAL PLOT:
"In the center of the continent of Arpsi, there has always been a land referred to as the Promised Land. However, like an oasis in the middle of a desert, the Promised Land has always been surrounded by the most powerful monsters. The closer to the Promised Land, the more fearsome the creatures of the wild. The kingdoms of the continent have always lived in fear of the great power. That was, until now. Thanks to the much advancement in Magic, Alchemy, and increasing military strength, it will not be long before each kingdom tries its hand at claiming the place first. However, simply having the forces of the entire continent rush into a bloody fight would make it necessary for the Promised Land to be divvied up accordingly. So, eliminating the threat beforehand has become the new plan of action. The East and West sides of Arpsi have forged their own alliances and it is only a matter of time before war between the kingdoms, and eventually war for the Promised Land."
"In order to fight that war, the Kingdoms need warriors. Only humans with special blood can use Alchemy, and therefore, can tame Monsters. You are part of one such family, the Makyar Clan. With your father already a General in the Dalmoss army and the first draft wave already happening, it will not be soon before you must be drafted into the war yourself. But thanks to your Makyar Blood, you will join the ranks of the most powerful military unit, the Monster Tamers."
(These will get their own separate pages but for now their info can be found here.)
- A lot of different monsters to fight and tame. 90+!
- The ability to roam the world from the beginning of the game, giving access to hard monster early on
- Your monster can learn moves during battle by getting hit by the given move. This is decided by monster family.
- A journal that keeps track of you Main Quest, Secondary Quest, and all of the Side-Quests making it easy to figure out exactly how much of the game you've beaten.
- The player can trade monsters with other tamers in the game to diversify the line-up.
- The hero fights side by side with his monsters in order to tame them.
- Bestiary add-on that you can download from the site.
Taming – Despite what you’d think, you don’t actually tame wild monsters. You only tame the monsters you create from their Essence. These are taken from the monster during battle, by using the technique of Extracting. There are many different ways to tame a monster, but as a Warrior Tamer your expertise lies in raising them for battle. A fully tamed monster is one at its’ highest level possible.
Extracting – During Battle, attack a monster with the skill “Extract” and it will begin flashing purple if the skill is successful. Once it is in that condition, the monster will continue to drop Essences until it either is killed or if the Extract wears off. NOTICE: You can Extract from just about any monster, but you can only create those whose recipe have.. However, you can still sell the Essences of monsters you cannot create.
Monster Essences – Monster Essences are material that can be Extracted from a Monster. These are used in order to create new monsters. In addition to this, Monster Essences can also be used as healing items, trade goods, quest items, and in rare cases, equipment.
Monster Material – In addition to monster Essences, certain Materials are needed to create certain monsters. Unlike Essences, these can be purchased from stores.
Monstrous Alchemy – In order to create a monster from its Essences, Monstrous Alchemy is used by the top Monster Alchemist. Depending on which monster, multiple Essences may be needed or different.
Monstrous Alchemy – Tools – There is special tools needed in order to perform Monstrous Alchemy. They are not used up in the process and can be purchased as well. They are the "Transmutation Stone" and "Transmutation Shard."