ICU Gigasoft Forum & Community

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Get all the latest info on Epic Paper Mario & Starlite Worlds here!
Showing posts with label psa. Show all posts
Showing posts with label psa. Show all posts

Monday, September 12, 2016

Download Links Updated for Starlite Worlds

You've probably heard of the great DMCA by Nintendo of GameJolt by now.  If not, all you need to know that 500+ fan games were removed from that site.  That includes Seven Sages and Starlite Worlds.  We're now hosting the games on Mediafire again.  You can find the download links at the top of the page.  

Thanks for your patience!

Monday, May 26, 2014

Super Mario RPG: The Starlite Worlds Full Game

Click to watch Release Trailer

You read right, the full game is releasing today. Please visit our forums at freeforums.ICUGigasoft.com if you have questions or comments about the game, or leave your comments in the comment section here.

Download Page: SW Download Page

Thursday, May 22, 2014

Donkey Kong T-Shirt: iDK

A T-Shirt Design we whipped up for fun.   Don't know if we'll make more gaming related shirts, but enjoy this if you like it. 




DK Don't Know Full Body Tees
DK Don't Know Full Body Tees by InQuGames

Thursday, March 29, 2012

Download Link Issues [Update #1: New Link]

UPDATE #1: A new link has been provided.  It seems that 4shared thought our game violated some rule.

It's been brought to our attention that some of the download links for games like Super Mario RPG: The Starlite Worlds are currently down or not working.   We'll try to fix the problem if we can, and at the very least try to rehost the files on a different service.  Until then, please be patient.

Tuesday, December 28, 2010

Monday, March 22, 2010

Seven Sages to receive DLC, new DL method

First things first, go to the download page and download v1.5. The new download is a single ZIP file and is more convenient. It has some minor fixes, but it's main purpose is to set up the future ability to support Downloadable Content (DLC)

Visit the download page here

And speaking of DLC...

That's all the info you're getting right now! :P

Sunday, March 21, 2010

About SMRPG: Seven Sages v1.4

Even though it's been over half a year since the release of Seven Sages, it still seems like certain people have problems playing the game. I'm going to be blunt; it doesn't make any sense. Some people have made perfect walk-throughs of the game on youtube, it's been discussed throughly on our forums by many people, and of course many people have beaten the game.

However, at the same time, there are those who have yet to even begin playing because of some random problems. Like I said before, this doesn't make sense. If it works on some computers, and not on others, what's the problem? And more importantly, can we fix it?

I'm afraid the answer is leaning towards "no" at the moment. At the very least we can ask if people experiencing this problems have ever played an RPG Maker game before on their computer. Other than that, it seems as if there's a technical problem beyond our capabilities of fixing it.

To those not able to play Seven Sages, we're sorry. Hopefully you'll be able to enjoy Starlite Worlds, our next offering which should prove to be even better.

Sunday, November 1, 2009

Announcing Official Forum!


In order to more effectively communicate and interact with or fanbase, ICU Gigaosft has created a dedicatd forum. As of now we have threads on several sites, comments and messages on a lot of YouTube vidoes, and comments from the blogs. While this is a positive amount of feedback, it is difficult for us to check all these different outlets in a timely manner. With one centralized forum we hope to facilitate the process of user feedback and our ability respond.
With that being said, we encourage you to hop over to the forum and register!

Monday, September 22, 2008

Mario RPG is Given to C-Division, Production up 300%


It's true. C-Division now owns half the rights to the former U Division project, Super Mario RPG: The Seven Sages. You may know C-Division as the guy who completed a Zelda fan game, for which a download link is at the top of the page. Well, that driving force is now behind Mario. I'll still be doing some of the advanced coding (the custom menu, the mini-games, etc) but C-Division will now be doing more of the grunt work. With this change of pace, we may actually see a release for Mario. His goal is to have it done by or during next summer. Let's hope that happens.

Comments are appreciated.

Tuesday, July 22, 2008

Working Hard or Hardly Working? (PS: It's the former.)

Despite the complete absence of updates on the site, U Division has been hard at work on a new project. Well, new in the sense that information about it has not been released to the general public yet. I'd like to be able to tell you about it, but the very nature of the project won't benefit from that. In other words, I can't tell you about the game until it's finished. I know that the point of a blog with updates is just opposite of that, but I've decided to go against that. First off, you already know a lot about most of my projects. There's no point in getting your hopes up for another one. Secondly, the way the game is, demos will not work. This project undergoes drastic changes frequently, and it's the kind of game you want to play all the way through.

Thursday, May 29, 2008

Summer Season Productivity

The time is now here for ICU Gigasoft members to up the ante when it comes to work. Not only in summer jobs, but also the reason you came here: games. Without the hassle of school boring down on us, expect lots of progress on our games. One of them (C-Division's Zelda) is even scheduled for completion. Keep checking back or frequent updates for this is one summer that you don't want to miss. I'm not sure how you'd miss a summer though...

Thursday, March 27, 2008

RPG Maker VX Impressions 2

I've decided to give VX a chance, but have yet to take it seriously at this point. At this time, I have no plans to make a game with it, but I could see myself using it in the future. The Majority of my interest in VX actually comes from a scripting group, KCG, that is quickly and efficiently producing customizable scripts that are extremely useful. Not only do they replace some of the missing features of VX, they add many RPG favorites (learning skills from weapons, leveling up skills, categorizing items, stat bonuses and so on) but they also invent their own. For this reason alone, I have interest in VX. At the moment I've only managed to horde some of their excellent work, but hopefully in the future I'll be able to put it to good use.

Wednesday, March 12, 2008

Acceptable Excuse

Despite all of my intentions to update frequently, my plans were once again foiled with the release of Super Smash Bros. Brawl. Since the release of that game, RPG Makin' has been on the back burners. And to make things worse, Spring Break is just a day away meaning over 10 days without access to my computer. But if you've been following this site for any amount of time now you know what to expect. But fear not, after the break and when the novelty of Brawl has worn off (don't hold your breath on that one) my attention can then again return to the RPG Maker games you know and love.

P.S. Dedede rocks.

Friday, March 7, 2008

RPG Maker VX: What's the deal?

The leap between RM2k3 and RMXP was a huge one. Not all in a positive way, for us at ICU Gigasoft miss the efficient side view battle system of 2k3. But aside from that XP brought the power of scripting, and the limitless possibilities that came with it. But that was years ago. Now a new Maker has come into the spotlight. The problem is that it's not... new. Sure, it has RGSS2 but that's not a revolutionary advancement. Everything else about the maker gives us mixed feelings. The RTP and default graphics are a little odd, and the new mapping system can do more harm than good. Some of the functionality of 2k3 has been restored, but those aspects were minor at best. The lack of battlers is a further step down from XP and now seems like 2k. It's been interesting to play around with, but at this point I'm definitely not going to switch.

This is quite sad really. How can 2k3 still be worthwhile program when XP and now VX have come out? Is this a testament to the follies of Enterbrain? 2k3 still isn't obsolete after all this time, which is honestly pathetic. Oh well, there's not much to do. At least there is an RPG Maker to complain about.

Wednesday, March 5, 2008

Zelda Resource Kit: Version 1.0

For those of you interested, here are some Zelda Resources.

DOWNLOAD ALL: Complete Pack (v1.o)

Mario Resource Kit: Version 1.0

Instead of just letting these resources just go to waste, I've decided to release them for public use. After all, aside from some of the chip sets I made, these mostly aren't my creations and therefore should be shared.

DOWNLOAD ALL: Complete Resource Pack

Monday, February 25, 2008

U Division Battle Plan: Spring 08

Alright, although it's not as interesting as a post filled with screens of my projects or even a video, this should still be of importance to those of you who still follow this site. I've decided to make a list of what I plan to do for this spring in regards to my games and projects.

Games
SUPER POCKET RPG: Monster Tamers
  1. Increase the roster from 17 to at least 30 monsters
  2. Update site with all completed monster information
  3. Simplify Dungeon System

SUPER MARIO RPG: SEVEN SAGES
  1. Add functionality for next 3 badges
  2. Redo some outdated-weapons
  3. Update current battles
THE LEGEND OF ZELDA: LINK'S DAIBOUKEN
  1. Finish updating Arbolis Temple Dungeon with Minish Cap graphics
  2. Finish BBS up to 15 monsters.
  3. Start sketching out the basics of F-Mail and Journal
PROJECT PKMN
  1. Reveal exactly what it is

Projects
ACTION INPUT BATTLE SYSTEM
  1. Create a "Limit Break" or something else that'll use points saved from "timing hits"
  2. Have at least 10 enemies
  3. Have at least 5 Sword Skills and 5 Elemental Skills
  4. Create basic Items
  5. Finish basic Battle Commands

Thursday, February 14, 2008

Website Back Up: ICU Gigasoft

If I had paid more attention to the state of things here, U Division Games wouldn't have been down so long. I apologize for that. Expect more content soon.

Also, U Division, C-Division, and WaveBossa have joined up to streamline our sites.

Tuesday, January 22, 2008

U Division Alive Again

Hiatuses seem to be the norm on this site, and I am sorry for that. However, I plan to make up for the past... months by working on the games you know and love. In other words, Zelda and Mario finally get some fun in the sun again. Expect more details about these games as I restart the working process on these two treasured U Division titles. In addition to a slurry of screen shots, don't be surprised when a video two come out of this as well.

And if it's possible, I will also continue working Super Pocket RPG. That title may undergo some huge changes. The only thing guaranteed to stay the same is the Monster aspect of it, but other things are all up in the air.

Saturday, December 8, 2007

Sorry for the Hiatus

I got distracted from Super Pocket RPG with still another side project: a "Timed Hits" Battle System. As you may have guessed, I'm a sucker for programming new things, especially battle systems. But even though work on the new system was going well, I had spent a lot of time RPG Making and my zeal ran out. If you look on the right hand side and see the number of posts per month, it's easy to see that my work ethic fluctuates. A lot. Don't worry, I'll be working on the sight again, eventually.