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Showing posts with label project icu. Show all posts
Showing posts with label project icu. Show all posts
Monday, March 19, 2007
I Division is on board as well. Announcing, Project ICU
After getting whiff of the plans the C and U Division had of creating a co-operative game, I Division decided to lend a helping hand as well to make it a three pronged attack for success. However, how far this project will get is still really up in the air, and not too much about it is concrete yet. We've gone over the basics of the plot and game mechanics though. As of now, the battle system will probably be pretty standard, but with 27 total classes, 3 main heroes and one pet type dealie. As more info becomes available, you'll here from us.
Tuesday, March 13, 2007
A new game by C and U Division?
It's possible. At this point, the two divisions notorious for their collaborations maybe willing to try this again. Right now, we only have basic plot ideas, game play, and game mechanics thought out. Don't get your hopes up though, this game (codenamed Project CU) may not even come to be. And considering our track record of tag-team game making, you really shouldn't get your hopes up.

Our last attempt: Samuris Bros 2: The Boys are Back?
This was a parody of the very first game we ever made. It stunk just as badly. Notice, we did not know how to spell "Samurai."
However, we do plan on trying our best. We want to make a game that focuses on plot and has a good story. A good solid RPG without too many ambitious bells and whistles. Something solid, worth playing, and likely to be finished. We want to avoid the lame cliches that we use too much in other projects. Simply put, we want to do it BIG. More details should be out by the end of March.
Our last attempt: Samuris Bros 2: The Boys are Back?
This was a parody of the very first game we ever made. It stunk just as badly. Notice, we did not know how to spell "Samurai."
However, we do plan on trying our best. We want to make a game that focuses on plot and has a good story. A good solid RPG without too many ambitious bells and whistles. Something solid, worth playing, and likely to be finished. We want to avoid the lame cliches that we use too much in other projects. Simply put, we want to do it BIG. More details should be out by the end of March.
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