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Wednesday, April 30, 2008

E-Series: Mario Screens




Here's just some screens of the updated game. The battle animations are changed a bit, and the font in the menu is easier to read. I don't know what the "E" stands for, but it's easier to categorize.

Tuesday, April 29, 2008

Mario is Back!



Remember this ungainly image? Well, I thought that maybe I could ignore it but that doesn't prove to be working. Surprisingly I've gotten enough comments on the trailer video hosted on Youtube and several direct messages asking about the game. I'm serious, some one even told me that they had been waiting for this game ever since it was announced (which was about 3 years ago) and still have faith that this game will become more than just a trailer and some pretty pictures. I must say, for those of you who've hung on for such an amount of time your patience will be re rewarded. For those of you new to the show, feel lucky you didn't spend the last 3 years of your life waiting for this. To all, I'm happy to say that work on the ol' Mario RPG is finally picking back up here at U Division. The hiatus was mainly due to the distraction and appeal of the RPG Maker XP as opposed to the 2003 version that Mario and Zelda are based off of. That, and my natural tendency to look for challenges and new ideas instead of sticking with what I have and what I know.


But enough about me. What you want is Mario, and I know it. That one poll I once had at that one time showed a 6:1 interest in Mario over Zelda, so this is scientifically proven as well. Anyhoo, all I have to say is expect more media and more information on the sleeping beast. However, when you're really interested in taking a gander try summer time, for without the hassle of school I expect productivity to increase tenfold. Well... ten times zero isn't much but you get the point.

Saturday, April 19, 2008

Tuesday, April 8, 2008

SPRGP: New Features (Plus Improved Old Ones)

Ever since I made a breakthrough in RGSS scripting (a personal one, nothing compared to the average scripter) I've had a renewed interest in scripting. Not only this, I was able to figure out how to do more things. You may not think any of them are advanced, and most likely they are not. Nevertheless, I was able to improve the quality of the game by adding new scripting enhanced features.

(Scripts I made are bold)

Script Based:
-Monster Beastiary
-Quest Objectives/Journal
-Books

Event Based:
-Monster Loot
-Monster Alchemization

Thursday, March 27, 2008

RPG Maker VX Impressions 2

I've decided to give VX a chance, but have yet to take it seriously at this point. At this time, I have no plans to make a game with it, but I could see myself using it in the future. The Majority of my interest in VX actually comes from a scripting group, KCG, that is quickly and efficiently producing customizable scripts that are extremely useful. Not only do they replace some of the missing features of VX, they add many RPG favorites (learning skills from weapons, leveling up skills, categorizing items, stat bonuses and so on) but they also invent their own. For this reason alone, I have interest in VX. At the moment I've only managed to horde some of their excellent work, but hopefully in the future I'll be able to put it to good use.

Wednesday, March 12, 2008

Acceptable Excuse

Despite all of my intentions to update frequently, my plans were once again foiled with the release of Super Smash Bros. Brawl. Since the release of that game, RPG Makin' has been on the back burners. And to make things worse, Spring Break is just a day away meaning over 10 days without access to my computer. But if you've been following this site for any amount of time now you know what to expect. But fear not, after the break and when the novelty of Brawl has worn off (don't hold your breath on that one) my attention can then again return to the RPG Maker games you know and love.

P.S. Dedede rocks.

Friday, March 7, 2008

RPG Maker VX: What's the deal?

The leap between RM2k3 and RMXP was a huge one. Not all in a positive way, for us at ICU Gigasoft miss the efficient side view battle system of 2k3. But aside from that XP brought the power of scripting, and the limitless possibilities that came with it. But that was years ago. Now a new Maker has come into the spotlight. The problem is that it's not... new. Sure, it has RGSS2 but that's not a revolutionary advancement. Everything else about the maker gives us mixed feelings. The RTP and default graphics are a little odd, and the new mapping system can do more harm than good. Some of the functionality of 2k3 has been restored, but those aspects were minor at best. The lack of battlers is a further step down from XP and now seems like 2k. It's been interesting to play around with, but at this point I'm definitely not going to switch.

This is quite sad really. How can 2k3 still be worthwhile program when XP and now VX have come out? Is this a testament to the follies of Enterbrain? 2k3 still isn't obsolete after all this time, which is honestly pathetic. Oh well, there's not much to do. At least there is an RPG Maker to complain about.

Wednesday, March 5, 2008

Zelda Resource Kit: Version 1.0

For those of you interested, here are some Zelda Resources.

DOWNLOAD ALL: Complete Pack (v1.o)

Mario Resource Kit: Version 1.0

Instead of just letting these resources just go to waste, I've decided to release them for public use. After all, aside from some of the chip sets I made, these mostly aren't my creations and therefore should be shared.

DOWNLOAD ALL: Complete Resource Pack

Saturday, March 1, 2008

C-Division Computer Crashes: Zelda Gone (Mostly) Hiatus Til Summer

Yea, the title pretty much sums it up. I was working on Zelda and just finished the fourth dungeon thus making me about 85% done with the game when my computer randomly turned off for no reason that I know of. So basically I'm really mad and parts of my database are spread out and I have to redo a bunch of stuff which will take a long time. So I've decided to put Zelda on a hiatus until summer and focus on my other projects in the mean time. I'm sorry about this and I'm really ticked myself because all the data I need is spread out on different computers of ICU Gigasoft so I'm gonna put the project on hold.

Wednesday, February 27, 2008

Monster Tamers: Monster Roster [Update #3]


Super Pocket RPG: Monster Tamers
Monster Roster Page

(This post is where the entire roster of the monsters you can make in this game. Frequent monster updates will be done. Eventually each monster will have its own post.)

Total roster so far: 16
SLIME FAMILY
#1-Slime
#2-SpotSlime
#3-WingSlime
#4-RockSlime

BEAST FAMILY
#1-Antbear
#2-Almiraj
#3-CatFly
#2-IronTurt

BIRD FAMILY
#1-Dracky

PLANT FAMILY
#1- Mad Plant

INSECT FAMILY
#1- Catapila
#2- Armorpede
#3- GiantWorm

MATERIAL FAMILY
#1- Goopi
#2- CoilBird

Monster Profiles "AntBear"


Name: AntBear
Family: Beast
Number: 1


Being a beast, the AntBear has a high STR power and HP in comparison to other lower grade monsters. You may think of him as a powerhouse because of this, but one of its best attributes is that it starts off with the command "OFFENSE: Attack Lv 2" that gives him a ATK power of 20 instead of the normal 10. However, you'll quickly discover that his lack of good moves and increasing uselessness too much of a trade off as your game progresses. The random "Berserker All" he learns at his max level isn't worth the time put into raising him up that high.

  • Max Level - 40
  • Level Up Ease - B-25, C-20
  • HP Rank - 300
  • MP Rank- 280
  • STR Rank - 225
  • DEX Rank- 150
  • AGI Rank - 140
  • INT Rank- 160

Moveset:

  • LV 5: Bash
  • LV 10: Leg Sweep
  • LV 15: TwinHits
  • LV 20: LushLicks
  • LV 25: MetalCut
  • LV 30: Big Trip
  • LV 35: KissFest
  • LV 40: Berserker All

Monday, February 25, 2008

U Division Battle Plan: Spring 08

Alright, although it's not as interesting as a post filled with screens of my projects or even a video, this should still be of importance to those of you who still follow this site. I've decided to make a list of what I plan to do for this spring in regards to my games and projects.

Games
SUPER POCKET RPG: Monster Tamers
  1. Increase the roster from 17 to at least 30 monsters
  2. Update site with all completed monster information
  3. Simplify Dungeon System

SUPER MARIO RPG: SEVEN SAGES
  1. Add functionality for next 3 badges
  2. Redo some outdated-weapons
  3. Update current battles
THE LEGEND OF ZELDA: LINK'S DAIBOUKEN
  1. Finish updating Arbolis Temple Dungeon with Minish Cap graphics
  2. Finish BBS up to 15 monsters.
  3. Start sketching out the basics of F-Mail and Journal
PROJECT PKMN
  1. Reveal exactly what it is

Projects
ACTION INPUT BATTLE SYSTEM
  1. Create a "Limit Break" or something else that'll use points saved from "timing hits"
  2. Have at least 10 enemies
  3. Have at least 5 Sword Skills and 5 Elemental Skills
  4. Create basic Items
  5. Finish basic Battle Commands

Latest Zelda Updates (C-Division)

Hey it's C-Division. For all the latest updates about my Zelda game head over to my Site.
It's really getting down to crunch time for me because I'm very close to finishing the game so stay tuned for more updates. Comments are appreciated.

Thursday, February 14, 2008

Website Back Up: ICU Gigasoft

If I had paid more attention to the state of things here, U Division Games wouldn't have been down so long. I apologize for that. Expect more content soon.

Also, U Division, C-Division, and WaveBossa have joined up to streamline our sites.

Tuesday, January 22, 2008

U Division Alive Again

Hiatuses seem to be the norm on this site, and I am sorry for that. However, I plan to make up for the past... months by working on the games you know and love. In other words, Zelda and Mario finally get some fun in the sun again. Expect more details about these games as I restart the working process on these two treasured U Division titles. In addition to a slurry of screen shots, don't be surprised when a video two come out of this as well.

And if it's possible, I will also continue working Super Pocket RPG. That title may undergo some huge changes. The only thing guaranteed to stay the same is the Monster aspect of it, but other things are all up in the air.

Saturday, December 8, 2007

Sorry for the Hiatus

I got distracted from Super Pocket RPG with still another side project: a "Timed Hits" Battle System. As you may have guessed, I'm a sucker for programming new things, especially battle systems. But even though work on the new system was going well, I had spent a lot of time RPG Making and my zeal ran out. If you look on the right hand side and see the number of posts per month, it's easy to see that my work ethic fluctuates. A lot. Don't worry, I'll be working on the sight again, eventually.

Friday, November 2, 2007

Monster Profiles "Dracky"

Name: Dracky
Family: Dracky
Number: 1


Dracky are speedy and weak and overall simple. You can find them very early on in the game, which is actually a good thing because the max level of a Dracky is high (LV 50). The vareity of interesting and potentially powerful moves may be ignored by the unintimidating look and lack of rarity.

  • Max Level - 50
  • Level Up Ease - B-15, C-20
  • HP Rank - 150
  • MP Rank- 320
  • STR Rank - 140
  • DEX Rank- 90
  • AGI Rank - 200
  • INT Rank- 80

Moveset:

  • LV 5: Bite
  • LV 10: Antidote
  • LV 15: Fury Flight
  • LV 20: Tail Wind
  • LV 25: AntidoteAll
  • LV 30: Feather Fest
  • LV 35: Charge Up
  • LV 40: WindBeast
  • LV 50: Fierce Chrage Up

Tuesday, October 30, 2007

Monster Profiles "Slime"


Name:
Slime
Family: Slime
Number: 1

As you would expect, Slime is the most basic of basic when it comes to the monsters in Monster Tamers. At least at first glance he is. Small, weak, and frankly unintimidating, Slime doesn't get much love from serious Monster Tamers. However, the small guy has some tricks up his sleeve that may keep you from just giving it to your little sister. If you can endure having a weakling in your party for long enough to get him to his highest level, you'll be rewarded with one of the most powerful moves in the game. It's up to you to decide if it's worth it or not.
  • Max Level - 40
  • Level Up Ease - B-10, C-20
  • HP Rank - 200
  • MP Rank- 270
  • STR Rank - 120
  • DEX Rank- 100
  • AGI Rank - 150
  • INT Rank- 90
Moveset:
  • LV 5: Gelly Glob
  • LV 10: Firebal
  • LV 15: Gel spell
  • LV 20: Buck Up
  • LV 25: Firebane
  • LV 35: Radiant
  • LV 40: MegaMagic

SPRG: Monster Tamers -Map Systems-

As stated in a previous post, the Dungeons will be divided into three parts: the Garden (as pictured) the Castle, and the Boss Room. The Garden will be maze focused as opposed to the puzzle oriented Castle. In order to facilitate you're trek to finding that portal, certian features are available to the player.

Guidance Arrow: (Only appears in "Garden")
This arrow points the player in the right direction towards the portal. Most useful when you want to speed through a dungeon. However, if you go the "right way" you will surely miss out on treasure, other Monster Tamers, and possibly side-quests.

Blue Screen Map: (Appears in "Garden" and "Castle")
The Blue Screen Map pretty much shows where you are in relation to the screen, and not the entire map. In it's basic form, it's quite useless. It'll show you where important characters or other things are on the map. However, you can upgrade it to the point where it shows invisible items, ghosts, and even hidden portals.

Overlay Map:
(Only appears in "Garden")
This on-screen map is incredibly useful when finding the right way to go. Because the Gardens are often filled with twists and turns, the overlay map, combined with he aide of the pointer arrow, can really make things easier. That is why you must find the dungeon map before you can use it, unlike the other two. Each dungeon has its own map, so you'll have to get used to finding them.