Here's just some screens of the updated game. The battle animations are changed a bit, and the font in the menu is easier to read. I don't know what the "E" stands for, but it's easier to categorize.
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Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Wednesday, April 30, 2008
E-Series: Mario Screens
Here's just some screens of the updated game. The battle animations are changed a bit, and the font in the menu is easier to read. I don't know what the "E" stands for, but it's easier to categorize.
Tuesday, April 29, 2008
Mario is Back!
Remember this ungainly image? Well, I thought that maybe I could ignore it but that doesn't prove to be working. Surprisingly I've gotten enough comments on the trailer video hosted on Youtube and several direct messages asking about the game. I'm serious, some one even told me that they had been waiting for this game ever since it was announced (which was about 3 years ago) and still have faith that this game will become more than just a trailer and some pretty pictures. I must say, for those of you who've hung on for such an amount of time your patience will be re rewarded. For those of you new to the show, feel lucky you didn't spend the last 3 years of your life waiting for this. To all, I'm happy to say that work on the ol' Mario RPG is finally picking back up here at U Division. The hiatus was mainly due to the distraction and appeal of the RPG Maker XP as opposed to the 2003 version that Mario and Zelda are based off of. That, and my natural tendency to look for challenges and new ideas instead of sticking with what I have and what I know.
But enough about me. What you want is Mario, and I know it. That one poll I once had at that one time showed a 6:1 interest in Mario over Zelda, so this is scientifically proven as well. Anyhoo, all I have to say is expect more media and more information on the sleeping beast. However, when you're really interested in taking a gander try summer time, for without the hassle of school I expect productivity to increase tenfold. Well... ten times zero isn't much but you get the point.
Saturday, April 19, 2008
Tuesday, April 8, 2008
SPRGP: New Features (Plus Improved Old Ones)
(Scripts I made are bold)
Script Based:
-Monster Beastiary
-Quest Objectives/Journal
-Books
Event Based:
-Monster Loot
-Monster Alchemization
Thursday, March 27, 2008
RPG Maker VX Impressions 2
Wednesday, March 12, 2008
Acceptable Excuse
P.S. Dedede rocks.
Friday, March 7, 2008
RPG Maker VX: What's the deal?
This is quite sad really. How can 2k3 still be worthwhile program when XP and now VX have come out? Is this a testament to the follies of Enterbrain? 2k3 still isn't obsolete after all this time, which is honestly pathetic. Oh well, there's not much to do. At least there is an RPG Maker to complain about.
Wednesday, March 5, 2008
Zelda Resource Kit: Version 1.0
Mario Resource Kit: Version 1.0
DOWNLOAD ALL: Complete Resource Pack
Saturday, March 1, 2008
C-Division Computer Crashes: Zelda Gone (Mostly) Hiatus Til Summer
Wednesday, February 27, 2008
Monster Tamers: Monster Roster [Update #3]
Super Pocket RPG: Monster Tamers
Monster Roster Page
(This post is where the entire roster of the monsters you can make in this game. Frequent monster updates will be done. Eventually each monster will have its own post.)
#3-WingSlime
#4-RockSlime
BEAST FAMILY
#1-Antbear
#2-Almiraj
#3-CatFly
#2-IronTurt
BIRD FAMILY
#1-Dracky
PLANT FAMILY
#1- Mad Plant
INSECT FAMILY
#1- Catapila
#2- Armorpede
#3- GiantWorm
MATERIAL FAMILY
#1- Goopi
#2- CoilBird
Monster Profiles "AntBear"
Name: AntBear
Family: Beast
Number: 1
Being a beast, the AntBear has a high STR power and HP in comparison to other lower grade monsters. You may think of him as a powerhouse because of this, but one of its best attributes is that it starts off with the command "OFFENSE: Attack Lv 2" that gives him a ATK power of 20 instead of the normal 10. However, you'll quickly discover that his lack of good moves and increasing uselessness too much of a trade off as your game progresses. The random "Berserker All" he learns at his max level isn't worth the time put into raising him up that high.
- Max Level - 40
- Level Up Ease - B-25, C-20
- HP Rank - 300
- MP Rank- 280
- STR Rank - 225
- DEX Rank- 150
- AGI Rank - 140
- INT Rank- 160
Moveset:
- LV 5: Bash
- LV 10: Leg Sweep
- LV 15: TwinHits
- LV 20: LushLicks
- LV 25: MetalCut
- LV 30: Big Trip
- LV 35: KissFest
- LV 40: Berserker All
Monday, February 25, 2008
U Division Battle Plan: Spring 08
Games
SUPER POCKET RPG: Monster Tamers
- Increase the roster from 17 to at least 30 monsters
- Update site with all completed monster information
- Simplify Dungeon System
SUPER MARIO RPG: SEVEN SAGES
- Add functionality for next 3 badges
- Redo some outdated-weapons
- Update current battles
- Finish updating Arbolis Temple Dungeon with Minish Cap graphics
- Finish BBS up to 15 monsters.
- Start sketching out the basics of F-Mail and Journal
- Reveal exactly what it is
Projects
ACTION INPUT BATTLE SYSTEM
- Create a "Limit Break" or something else that'll use points saved from "timing hits"
- Have at least 10 enemies
- Have at least 5 Sword Skills and 5 Elemental Skills
- Create basic Items
- Finish basic Battle Commands
Latest Zelda Updates (C-Division)
It's really getting down to crunch time for me because I'm very close to finishing the game so stay tuned for more updates. Comments are appreciated.
Thursday, February 14, 2008
Website Back Up: ICU Gigasoft
Also, U Division, C-Division, and WaveBossa have joined up to streamline our sites.
Tuesday, January 22, 2008
U Division Alive Again
And if it's possible, I will also continue working Super Pocket RPG. That title may undergo some huge changes. The only thing guaranteed to stay the same is the Monster aspect of it, but other things are all up in the air.
Saturday, December 8, 2007
Sorry for the Hiatus
Friday, November 2, 2007
Monster Profiles "Dracky"
Name: Dracky
Family: Dracky
Number: 1
Dracky are speedy and weak and overall simple. You can find them very early on in the game, which is actually a good thing because the max level of a Dracky is high (LV 50). The vareity of interesting and potentially powerful moves may be ignored by the unintimidating look and lack of rarity.
- Max Level - 50
- Level Up Ease - B-15, C-20
- HP Rank - 150
- MP Rank- 320
- STR Rank - 140
- DEX Rank- 90
- AGI Rank - 200
- INT Rank- 80
Moveset:
- LV 5: Bite
- LV 10: Antidote
- LV 15: Fury Flight
- LV 20: Tail Wind
- LV 25: AntidoteAll
- LV 30: Feather Fest
- LV 35: Charge Up
- LV 40: WindBeast
- LV 50: Fierce Chrage Up
Tuesday, October 30, 2007
Monster Profiles "Slime"
Family: Slime
Number: 1
As you would expect, Slime is the most basic of basic when it comes to the monsters in Monster Tamers. At least at first glance he is. Small, weak, and frankly unintimidating, Slime doesn't get much love from serious Monster Tamers. However, the small guy has some tricks up his sleeve that may keep you from just giving it to your little sister. If you can endure having a weakling in your party for long enough to get him to his highest level, you'll be rewarded with one of the most powerful moves in the game. It's up to you to decide if it's worth it or not.
- Max Level - 40
- Level Up Ease - B-10, C-20
- HP Rank - 200
- MP Rank- 270
- STR Rank - 120
- DEX Rank- 100
- AGI Rank - 150
- INT Rank- 90
- LV 5: Gelly Glob
- LV 10: Firebal
- LV 15: Gel spell
- LV 20: Buck Up
- LV 25: Firebane
- LV 35: Radiant
- LV 40: MegaMagic
SPRG: Monster Tamers -Map Systems-
Guidance Arrow: (Only appears in "Garden")
This arrow points the player in the right direction towards the portal. Most useful when you want to speed through a dungeon. However, if you go the "right way" you will surely miss out on treasure, other Monster Tamers, and possibly side-quests.
Blue Screen Map: (Appears in "Garden" and "Castle")
The Blue Screen Map pretty much shows where you are in relation to the screen, and not the entire map. In it's basic form, it's quite useless. It'll show you where important characters or other things are on the map. However, you can upgrade it to the point where it shows invisible items, ghosts, and even hidden portals.
Overlay Map: (Only appears in "Garden")
This on-screen map is incredibly useful when finding the right way to go. Because the Gardens are often filled with twists and turns, the overlay map, combined with he aide of the pointer arrow, can really make things easier. That is why you must find the dungeon map before you can use it, unlike the other two. Each dungeon has its own map, so you'll have to get used to finding them.