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Post: Super Mario RPG: The Starlite Worlds (Full Game 1.4.1) FULL NEW GAME!!!
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Thursday, August 30, 2007
Super Pocket RPG: Monster Tamers announced
Finally, after too long of a wait, the newest entry into the U Division line-up has been revealed. However, it may have to be done in bits and pieces. I've decided that rather then make new pages using the old U Division template, it would be better and more accessible to just post them instead, and then just update the frame on the left with the most useful links. The first of these updates along with more information on Super Pocket RPG: Monster Tamers should be up soon.
Friday, August 17, 2007
U Divisoin to reboot this fall
I know, this past summer has been glaringly scarce when it comes to updates. Probably less then five total posts for the summer months. With all my free-time you'd think I'd be able to remember to post everyone once in a while. However, U Division will begin updating more frequently once again. Also, we will be introducing a new game shortly that has a LOT of potential if I can stick with it. Be sure to check back here sometime next week for more content updates and the unveiling of the new project.
Also, we here at U Division realize that some of you might actually want to know what we are working on when we say "we're working on project X." Well, I promise that we'll introduce a series of exponentially more detailed updates that deal specifically with what we're working on. Instead of "I worked a little on Zelda," it would be "I've begun converting the the first dungeon to Minish Cap graphics and have been implementing the Neo Bouken Battle System." Be on the lookout for more posts in the upcoming weeks.
Also, we here at U Division realize that some of you might actually want to know what we are working on when we say "we're working on project X." Well, I promise that we'll introduce a series of exponentially more detailed updates that deal specifically with what we're working on. Instead of "I worked a little on Zelda," it would be "I've begun converting the the first dungeon to Minish Cap graphics and have been implementing the Neo Bouken Battle System." Be on the lookout for more posts in the upcoming weeks.
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