ICU Gigasoft Forum & Community

.:ICU Gigasoft Forums:.
Get all the latest info on Epic Paper Mario & Starlite Worlds here!

Thursday, June 6, 2013

Announcing: Donkey Kong Country X Engine




What is it?

The DKCX engine is an HTML5 based game engine made using Scirra's Construct 2. When released, anyone using Construct 2 will be able to create their own broswer based Donkey Kong Country games, free for everyone to play.

What's it current status?
As of this post, and for the time being, the DKCX is still in development.  What we want to do is gauge interest before continuing with development.  To fully flesh out the engine, we'll need to purchase the full version of Construct 2, a $119 investment.

What can I do?
Simply play the demo made using the engine, give us feed back, and share the game with other people.  All we need to see is sufficient interest before we decide on continuing development.

Current Feature Set:
-Support for different characters with different stats (jump height, speed, etc...)
-Blast Barrels
-Moving Platforms
-Walking/Jumping Enemies
-Flying Enemies
-Bananas!
-Flying Levels (With Funky Kong)

Planned Feature Set:
-Implementation of Diddy, Dixie, and Kiddy
-Support for Animal Buddy Transformations
-Barrel Interaction (Pick Up/Throw)
-More stage features (Bouncy Tires, Crocodile Heads)
-Bonuses
-etc...
Click Screens for full size!



Sunday, June 2, 2013

New Download Link for Starlite Worlds

It was brought to our attention that the download link for Starlite World had been hacked, and that it linked the malware instead of the actual game. I apologize to the victims of this attack, and hopefully this won't happen again.  We've changed the link to 4Shared and you should find it in the download page.

In the future, please know that our game is 207-ish Megabytes and is NOT an EXE file, it should come as a ZIP,.

Sunday, February 17, 2013

[C-Div] King Bowser vs. King Stiron: "Who's the Baddest?" (Video)


New Video!

King Bowser vs King Stiron...
Who is the King of Bad?

This is a more theatrical trailer for Starlite Worlds.
It's supposed to be a little over the top.


Friday, February 1, 2013

Peanut Knight's Story Debut Trailer + Game Link


Play Game Online Here: http://www.kongregate.com/games/inqugames/peanut-knights-story

Not to be confused with "Paper Knight's Story," Peanut Knight is a simple HTML5 game about KOing Roguenuts.  You can find the game here at that link above.

Music:
"Silly Fun" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Friday, December 7, 2012

Download Page: The Legend of Zelda: Courage, Power and Wisdom

Current Version : v2.0 (Complete)

Instructions:
-Download and extract CPW.

Downloads:
The Legend of Zelda: CPW [rpgmaker.net, 75MB]

- IF YOU EVER CANNOT ACCESS YOUR ABILITY GRID, GO TO A SAVE POINT. IT WILL FIX THE PROBLEM. 

Monday, December 3, 2012

[C-Div] Starlite Worlds Commercial (Spoof)

Hey all, I saw the commercial for Superstar Saga recently so I decided to make a spoof of it really quickly and use clips from Starlite Worlds. Enjoy.


Tuesday, November 27, 2012

(Preview) Play To The Ground: Seven Sages Let's Play




Video (Preview):


I'm mulling over an idea to (finally) create an ICU Gigasoft play through of our games.  However, it'll have  a twist.  On the left side of the video will be footage of me (or cdivision) playing through one of our games.  On the right, however, commentary from us will pop up from time to time.  They will be about what's happening in the game, how we made stuff, why we did what we did, or other fun facts about the games development.

The first game on the list will be "Seven Sages," although I'm open to doing others (including unfinished projects) during the run through.

Here's a preview of how it will look.  Comments, feedback, and questions would be nice before I decide to continue or not.

Saturday, November 24, 2012

New Starlite Worlds Download Link

Starlite Worlds Demo v2.02 is now available as a single download.  No patching, no audio file business, no trouble for you at all.  Just download and extract, annd you're golden!

Download Page

Wednesday, November 21, 2012

Starlite Worlds Mini-Game Mashup



Check out a new video showing off some of the minigames.

Monday, July 2, 2012

SMRPG: Starlite Worlds moving to MediaFire

To avoid any further hosting issues with 4shared.com, Starlite Worlds will be fully moved to MediaFire.com.

Because of size restraints, SW will be hosted in two files, the Main ZIP and the Audio ZIP.  You will have to extract the audio into a folder in the Starlite Worlds folder.

We'll make this change later today, and the download page will be updated with this new information.

Tuesday, May 15, 2012

SMRPGSW: Battle Teaser

Haven't done many updates for SW recently so...
Just a short video showing off some newer attacks, and how to time a couple of advanced attacks. Tell us what you think! 



Friday, May 11, 2012

Support Paper Knight's Story on Kickstarter!


Paper Knight's Story is game made In-Qu Games (members of ICU Gigasoft) and is a Paper Mario influenced RPG.  Check it out here:  http://www.kickstarter.com/projects/ujonu/paper-knights-story

Also check out the In-Qu games blog here: In-Qu Games Website

Saturday, March 31, 2012

SMRPG: Seven Sages new MediaFire Links

All the links for Super Mario Seven Sages have now been rehosted on MediaFire.com

I'll let you know when the same is done for Starlite Worlds.

Thursday, March 29, 2012

Download Link Issues [Update #1: New Link]

UPDATE #1: A new link has been provided.  It seems that 4shared thought our game violated some rule.

It's been brought to our attention that some of the download links for games like Super Mario RPG: The Starlite Worlds are currently down or not working.   We'll try to fix the problem if we can, and at the very least try to rehost the files on a different service.  Until then, please be patient.

Tuesday, March 8, 2011

Super Mario RPG: The Seven Sages - The Luigi Chronicles, New Details


For those of you who don't lurk our forums, here's some new info:

What is The Luigi Chronicles?
The Luigi Chronicles is an expansion for the RPG Maker 2003 game "Super Mario RPG: The Seven Sages." It has been in the planning stages for quite some time, and is finally getting closer to release.

How does TLC fit in with the rest of the game?
The several expansion packs of TLC can be played simultaneously with the rest of the Seven Sages. As you play Seven Sages and explore the world, you'll unlock new TLC-exclusive quests that you can access from Jerry's House.

Who is Jerry?
Jerry is an old ally of Luigi's from a different world. He has been stranded in the Mushroom Kingdom after some horrible event on his home world, and desperately seeks a way back home to see if his world is all right. Doing quests for Jerry accumulates the resources he needs to build a trans-world teleporter that he'll use to go back home. You might be able to follow him when he's done...

Is TLC just new areas to go to?
Nope, the first several expansions will be quests that take places in familiar Seven Sages areas. However, during a quest you'll see things in those old levels that you've never seen before! A swarm of Fighter Fly's in the Mushroom Plains? A Magikoopa gathering in the Haunted House? Monsters in Bean Town? All is possible. And not to mention new enemies and areas that expand upon Seven Sages.

TLC-Only Features
Implemented Features
-Quest Based Gameplay
-Quest Rewards and Special Items
-Weapon/Armor/Item Forging
Planned Features
-Rare Monsters (Some battle groups will randomly have a rarer, tougher monster)
-Modded Suits

More New Details
TLC will introduce "Modded Suits." These are tweaked versions of the suits found in Seven Sages. They have different stats and resistances. Although they have similar skill sets, the elements, power, cost or any other stat may be different. They are not necessarily stronger, but most are.

They tentatively include:
Mario & Luigi Suits
Blue Badger (Tanooki Suit Mod)
Ice Suit (Fire Suit Mod)
Dark Beam Suit (Beam Suit Mod)
Sledge Suit (Hammer Suit Mod)

Mario Suits
ACID Suit (FLUDD Mod)
Croak Suit (Frog Suit Mod)

Luigi Suits
Mr. M Suit (Mr. L Mod)
Poltergust 2 (Poltergust Mod)

Questing Info
-This is going on during the main game of Seven Sages. Quests are unlocked as new areas become available. However, a large part of the quests will only be available after you get 7 sages.

-You can read the objectives, rewards, and basic info of a quest before deciding whether or not to take it.

-"Urgent Quests" must be completed to advance the story, and typically unlock new quests for you.

-Even if the quest is to fight something as simple as a Goomba, don't right it off. Quest Monsters give different loot than normal ones. The Quest Monster will be marked with an indicator so you know which one on the map it is.

-You can re-do quests as many times as you want. You can only have one quest active at a time. You can't "fail" a quest. It's either you do it or you don't

-Quests don't have a time limit, but they do keep track of how long it takes you to finish one. If you finish slower than the expected time, your rewards will be halved. In other words, don't start a quest and completely forget about it until later.

-Some quests have special objectives. Completing them will give you unique bonus items.

-The first time you complete a quest might also give you a special item.


ImageImage
ImageImage
ImageImage
Image

Prologue
ImageImage

Monday, February 21, 2011

Minion of the Week: Ancient Mole - now online!

Name: Ancient Mole
Creator: ICU Gigasoft
Type: Gray Mole
HP Boost: 250 FP Boost: 25
POW Boost: 10 DEF Boost: 0
SPD Boost: 15 SPC Boost: 15
Equipped Badge: Revenge Flower (M)
Reward Item 1: ---
Reward Item 2: ---
Reward Item 3: Ultra Nuts

Description: A mole that's been tunneling through the earth it's whole life. It doesn't remember why it started digging, but it knows that eventually it will reach it's destination. You kind of have to feel sorry for it...

Tuesday, December 28, 2010

Monday, December 27, 2010

SMRPG: The Starlite Worlds Demo 2.0 is nearing the testing stage

As explained in the title, C-Division and I are working towards releasing the highly anticipated second demo. Right now we're still adding new content (one last side-quest and cutscene) before we playthrough the game ourselves. After that, we'll open it to members of our forum to beta-test and debug it. After that, we'll upload it for the public. So if you really can't wait, and want to help out, join our forums so you can be the first to get your hands on it!

Saturday, November 6, 2010

Super Mario RPG: The Seven Sages patch 1.6.0 and 1.6.1 released!

*1.6.1 was released too, but the title of this post neglected to mention that until now.

Download Here

Change Log

Fixed Bugs/Typos

Wednesday, September 22, 2010

SMRPG: Seven Sages patch v1.5.4b to 1.5.4c working!

The patch has been re-uploaded! Downloads should work now.

Wednesday, August 25, 2010

Saturday, August 21, 2010

Friday, April 23, 2010

Super Mario RPG: Seven Sages v1.5.1 patch released!

Get the patch! It's not even a megabyte!

Change Log
-New "Sage Boss Battle Mode!" Re-fight all of the boss battles involving the capture of Sages.
(Seven Bosses, one free full heal at the halfway point)

-"Reflect" skill buffed to last 3 turns
-Koopatrols drop new item "Big Shell"
-Tribal Shy Guys drop new item "Tribal Spear"
-Tribal Goombas drop new item "Tribal Spear"
-Different types of Boo drop items such a "Ghost Bag", "Dark Ghost Bag", and "Big Ghost Bag"

-Attack item "Big Shell" added. (Calls skill "Big Shell Drop")
-Attack item "Tribal Spear" added. (Calls skill "Spear Throw")
-Buff item "Ghost Bag" added. (Grants invincibility to an ally for 1 turn.)
-Buff item "Dark Ghost Bag" added. (Grants invincibility to an ally for 3 turns.)
-Buff item "Big Ghost Bag" added. (Grants invincibility to party for 3 turns.)

Fixed Bugs/Typos


-t's a pleasure to see you Mario! (Fixed)
-Walk anywhere in Bowser's Castle Entrance the second time (Fixed)

Wednesday, April 21, 2010

Super Mario RPG: Seven Sages v1.5.0 released!

Once you download this, you'll be able to download a file that patches your game to the latest version! The patch file will be no more that 5 MB!

A list of minor bugs that have been fixed since v1.4:

-Clulex sez "Your spirit is stong" (FIXED)
-Forest Sage area event repeats (FIXED)
-You can save anytime after the Bowser???? fight (FIXED)
-Piranha Fang item takes MP (FIXED)

If there are any other bugs you know of, report them and the fixes will be int he v1.5.1 patch file!

Monday, March 29, 2010

SS: v1.5 to be reuploaded later

Sorry about the inconvenience, but the first v1.5 was incomplete (I should have realized this when it was 20 megs smaller. I mean, zip compression isn't that good.)

For now you'll just have two options of downloading v1.4: a 160mb ZIP file, or a two part, ~80mb each RAR file.

Monday, March 22, 2010

Seven Sages to receive DLC, new DL method

First things first, go to the download page and download v1.5. The new download is a single ZIP file and is more convenient. It has some minor fixes, but it's main purpose is to set up the future ability to support Downloadable Content (DLC)

Visit the download page here

And speaking of DLC...

That's all the info you're getting right now! :P

Sunday, March 21, 2010

Super Mario RPG: The Starlite Worlds



Name announced!

About SMRPG: Seven Sages v1.4

Even though it's been over half a year since the release of Seven Sages, it still seems like certain people have problems playing the game. I'm going to be blunt; it doesn't make any sense. Some people have made perfect walk-throughs of the game on youtube, it's been discussed throughly on our forums by many people, and of course many people have beaten the game.

However, at the same time, there are those who have yet to even begin playing because of some random problems. Like I said before, this doesn't make sense. If it works on some computers, and not on others, what's the problem? And more importantly, can we fix it?

I'm afraid the answer is leaning towards "no" at the moment. At the very least we can ask if people experiencing this problems have ever played an RPG Maker game before on their computer. Other than that, it seems as if there's a technical problem beyond our capabilities of fixing it.

To those not able to play Seven Sages, we're sorry. Hopefully you'll be able to enjoy Starlite Worlds, our next offering which should prove to be even better.

Saturday, November 28, 2009

Super Mario RPG: XP Project Teaser Video



"What you are about to see are clips from the upcoming C-Division and U Division collaborative project, codenamed "Mario XP." This game is still in the early alpha stages of development, and the video you are about to see represents only four days of work on the project. It's still very rough, and elements you see here may not end up in the final version of the project."

Sunday, November 1, 2009

Announcing Official Forum!


In order to more effectively communicate and interact with or fanbase, ICU Gigaosft has created a dedicatd forum. As of now we have threads on several sites, comments and messages on a lot of YouTube vidoes, and comments from the blogs. While this is a positive amount of feedback, it is difficult for us to check all these different outlets in a timely manner. With one centralized forum we hope to facilitate the process of user feedback and our ability respond.
With that being said, we encourage you to hop over to the forum and register!

Saturday, October 3, 2009

Mario: Resource Packs Complete

For those of you interested in making your own Mario fangame or just want to use the resources we used in our game, here you go.

Complete Graphics Pack
Music Pack - All MIDI
Music Pack - All MP3
Complete Sound Effect/Voices Pack

Thursday, September 17, 2009

1.4 is Here!

The bug is fixed. Get it from the download link.

Monday, September 7, 2009

Version 1.3 Glitch Will be fixed with V. 1.4

It's come to our attention that a game freezing glitch halts progress after the first Bowser cutscene in version 1.3. This will be fixed with version 1.4 (which also fixes a few minor bugs) as soon as we get our comptuer with the Mario project files working. As for now, there isn't any else to do but wait.

On the bright side, for all of you who are asking, your save file WILL ALWAYS BE USABLE with updated versions.

Sorry that this happened, but we assure you it will be fixed in the near future.

~U Division

Wednesday, August 19, 2009

Super Mario RPG: The Seven Sages [Download]


CURRENT VERSION: v1.7.1
Change Log - Fixed Glitches

Downloads
Fully Updated Game:  Version 1.7.1 (170 MB ZIP file)*
*Now open source and mod compatible!

Extra Mods: Download Seven Sages Game MODS here!
.:New costumes, new graphics, new features and more! :.


Old Versions
Version 1.6.1 (170 MB ZIP file)
Version 1.5.0 (170MB ZIP file)
Seven Sages Patches Folder Hosted by Mediafire

IMPORTANT: In order to use your old save file, the folder that you extract Mario to must have the same name as the
folder in "My Documents" that contains your save files. For most of you, this will automatically be done, but if you experience
problems in using your old save file this is how to fix it.


If you enjoy our Mario RPG fan games, support Nintendo by buying official games as well.



Saturday, August 8, 2009

Super Mario RPG: The Seven Sages IS OUT!

*In Coniferious Confusion on the map where you have to fight the correct gloomba, do not get a prememptive strike against them, or it could mess up.*

Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...



Super Mario RPG: The Seven Sages has now finally been released.

CLICK HERE TO DOWNLOAD!!


It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.

A few notes...

-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)

Thanks.


IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.

Wednesday, August 5, 2009

August 8, 2009: MARIO RELEASE DATE!! (Also Promotional Trailer)


This Saturday, the 9th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.

If you have comments you know what to do.




Friday, May 15, 2009

Shroom Stuff 5: Dark Bowser



C-Division,

Following up on the other post, here comes Shroom Stuff 5. This will be the last Shroom Stuff so you'll just have to wait for the release of the game this summer to quench your needs.

This video just shows some skill moves of the special suit. The suit will not be part of the main story, you will have to obtain it through side quests and stuff. Most of the suits are like that anyway. Not much else to say, so enjoy!



Sunday, April 19, 2009

Shroom Stuff 4: Track Tactics




C-Division,

Shroom Stuff Video Four.

In this video you see the Mine Cart minigame. It takes place during the main story and is pretty simple and stright foward. You have to dodge the rocks and get the mushrooms. Look at the video for further details.

Comment if you want to.


Wednesday, April 1, 2009

Shroom Stuff 3: Surfing Bros



C-Division,

Shroom Stuff Video Three.

In this video we show off the surfing mini-game. It takes place during the main story line and you collect mushrooms for a higher score. We will most likely still add stuff so this isn't the final project.

Tell us what you think.


Wednesday, March 18, 2009

Shroom Stuff 2: Battle Showcase



C-Division,

Shroom Stuff Video Dos(Two).

This will probably be the most exciting "Shroom Stuff" video. Why? Because it's all about the fighting. This vid shows off the new Bowser sprites first with some of his finalized special moves. If that's not good enough it then shows off the suit skills. If you want to know exactly what I mean, check out the video.

Comments are helpful.


Tuesday, March 10, 2009

Shroom Stuff 1: Mario's Cloud Nine


C-Division,

Introducing: Shroom Stuff.

We are now starting a string of small videos showing off some more features of the game. The first one is Mario's Cloud Nine, a shooter type mini game you play during the adventure. Coming up we'll have different aspects to show, like the battle system in its final stages.


Friday, February 20, 2009

Action Game Maker... The Possibilities

Screenshot of Platformer Sample Game

Due to the recent release of the Action Game Maker sample games, and the eminent release of the program itself, it's only natural that we at ICU Gigasoft are curious about what it means for us. I've played the games myself, and have read about some of the new features in this new game maker engine from Enterbrain. I'm impressed with the features, the frame-rate, and functionality. It seems like a solid addition to the line of Makers. But again, what does it mean for us?

Until we get our hands on it come this March, it's really hard to say. Of course, there is the initial allure of beign able to make platformers and action rpgs (who really cares about shooters?) like Mario and Zelda. But, beyond that, what else is there? I'm sure the system is flexible enough to be limited to our imaginations, such as what scripting did to XP and VX. However, that imagination of mine is kind of drawing a blank. My best idea so far is a possible move of Daibouken from 2003 to AGM. Other than that, it wont' be until we play around with the new Maker that we'll be able to understnad it's possibilites for ICU Gigasoft.

Wednesday, January 28, 2009

Progress Report (C-Division)

C-Division here,

Back again with a little progress update. We've been doing a lot of work recently on Mario.

-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.

-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).

-The battle system is complete and lacking only specific monster skills.

-Badges are complete.

-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)

-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.

-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.



These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.

Sunday, December 14, 2008

Econ Drama (School Project)


First off, you need to know this:
-This was made for my AP Economics Semester Exam
-This is a movie of the project, there was no need of releasing the game itself
(It's just a Phoenix wright type thing, so you're not missing much)
-Simple Mouse Script by Woratana, Mouse System by DerVVulfman
-Message System by Woratana

All sprites and music are from the Ace Attorney series.

Click the screens for full size.









Saturday, November 15, 2008

Mario RPG:SS's Incredible Progress

U Division here.

Mario's coming along really well right now. The demo showed off the first "Adventure," but now we are in the middle of Adventure 4 (aka, the third Sage) story wise. The game slows down and developes after the first Sage, so the game is easily 6 times as long if you already know what to do. It'll be even longer for first timers and if you stop for side-quests. But we haven't only been progressing the main plotline, we've added and reworked other features as well.


Updated/New Game Features:

  • Power Suits- Like in the Mario Platformers, equipping these gives your characters a new special skill only usable by that suit. There are 8 suits for each character, with 2 being unique to that specific person. Each suit has at least two extra special skills.
  • Pentagles (Star Pieces)- This mysteriously growing fragments can be found throughout the world. Use them to unlock Extra features.
  • Interactive Maps/Puzzles- Hammer, Jumping, and upgrades to both will be essential to some of the puzzle solving in the game.
Updated/New Game Elements:
  • Public Transportation- Throughout Mario's quest, he'll board the flying Voom Shroom, the Cactus Kingdom Ferry, traverse the Intercontinetal Pipe System, a trans-desert Wiggler Bus, and more!
  • Mini-Games- Super Mario Bros. EX, Super Mario's Pipe Panic, Yoshi's Eggventure, the Yoshi Races, Yahoo Surfing, and more to come!

Friday, October 31, 2008

New Mario Video!!

C-Division aqui,

Fresh off of my computer and onto Youtube, we just made a Scene Preview video for Mario. This is basically showing some scenes that mostly weren't in the demo. Enjoy!


Wednesday, October 22, 2008

Mario: Seven Sages DEMO v 1.0! (100 Post for U-Division)

C Division Here,

It's here! This will give the first playable demo of what is to come.

Click HERE to download

Features:
-One "Adventure"

-Partial Custom Menu implementation
-Complete Battle System (DBS modification)
This demo shows off some of the basic features and story of the game.

Monday, October 20, 2008

Super Mario RPG: The Seven Sages Demo... is coming!

C-Division, here!

I'm letting you faithful SMRPG:SS fans know that your 3 years of waiting is about to be rewarding. I've talked it over with U Division and we've decided that, heck, we might as well put out a demo. There's really been nothing stopping us from doing it before, and with my help there's definitely nothing in our way. In fact, we began checking for bugs and fixing them yesterday, to prepare the first part of the game for the public. Some time later this weeek, or even as early as tomorrow, we will release the Super Mario RPG: The Seven Sages Demo (v1.0).

I wont' give it all away now, but here are some things that might interest you about it.
-U Division's Custom Menu is up and ready for the demo, although some parts of it are disabled.
-There are Bagdes, although different than Paper Mario's or Superstar Saga's.
-There is a Boss Battle in the demo.
-There is an easy side-quest you can find.
-Edit: The Arcade will be there! (You can play Super Mario Bros. EX)

The demo should have about a half hour of play, just enough for you guys to grasp the plot and experience it. Check back for more updates.

Saturday, October 18, 2008

Mario: Seven Sages new Battle Video

C-Division here,

In anticipation of the upcoming demo, U-Division has just made an updated video of the basic battle system. There are still some elements to it not expressed in the video. We can't give everything away can we?

Notes:

-Powerups such as the critical hit (As seen in the video) happen randomly during the heat of battle very similarly to Mario RPG for the Super Nintendo.


-This video shows the first glimpse of Bowser in action. Most of the attacking sprites are custom-made courtesy of U-Division.

-The characters are done with battle animations, not charsets for smoother animation. This question has been asked a lot.


If you have any questions, please comment.


Click HERE to see the video on youtube or watch it below.

Saturday, September 27, 2008

C-Division's Zelda: CPW v2.0 is up!


For more information, head over to C-Division's Works and give the new version of his well received RPG Maker Masterpiece a download. You'll find detailed information on the changes from v1.1b to v2.0 on his website. Or, if you're just that impatient, give it a download from the link at the top of the page.

Tuesday, September 23, 2008

*Promotional Release* Zelda: CPW Beastiary



In honor of it's 500+ downloads and the upcoming version 2.0, U Division is proud to offer an early release of the Zelda Beastiary. The Legend of Zelda: Courage, Power and Wisdom is a game filled with many monsters, and for the enthusiasts I've created a beastiary for in depth information. Everything from the monsters' stats to their drop rates is contained in the beastiary. Basically, every thing you ever wanted to know about the enemies you'll no doubt have to chop down on your quest to save the princess. Go ahead and give it a downlaod now if you're itching to see, but CPW v2.0 will come with the beastiary included.


The Legend of Zelda: CPW Beastiary
Includes:
  • All monsters found in Zelda: CPW
  • Detailed battle stats
  • Item drop rates and Rupee drop rates
  • Attacks, skill list and critical ratio
  • Pictures for every monster
  • *BONUS* Special promotional beastiary video!

Monday, September 22, 2008

Mario RPG is Given to C-Division, Production up 300%


It's true. C-Division now owns half the rights to the former U Division project, Super Mario RPG: The Seven Sages. You may know C-Division as the guy who completed a Zelda fan game, for which a download link is at the top of the page. Well, that driving force is now behind Mario. I'll still be doing some of the advanced coding (the custom menu, the mini-games, etc) but C-Division will now be doing more of the grunt work. With this change of pace, we may actually see a release for Mario. His goal is to have it done by or during next summer. Let's hope that happens.

Comments are appreciated.

Sunday, September 21, 2008

Big Things to Come... (C-Division)

Hey it's C-Division,

I haven't been on here in a while, I know. With school starting and all that I've been busy lately, but it's started to slow down so I can get back to gamemaking and mugen. U-Division and I have an important announcement that we'll make soon so stay tuned.

In other news, I will be releasing another version of Zelda. This one has a boss battle mode after you beat the game for those who want more of a challenge.

I never got around to adding more to Krash or making a video this summer, but I will try to get those done as soon as possible.

Thanks and check out my blog!

Saturday, August 30, 2008

Monster Breeding Database Overhaul

Now that breeding is an important part of the Monster Tamers series, I realize that I need to do some work on on the database before I can continue with the main game. As it is now, everything about the breeding process is complete, from the visual frills down to the code. However, the breeding database (that tells you what two things equal what) has only the very basic combinations for most monster families.

I spent the morning giving both the Slime and Beast families all of their possible combinations, meaning there is code to produce every Slime type monster there is and Every Beast type monster. That was about 700 lines of code, so I expect the entire breeding script to be over 3,500 lines of code. It seems a bit daunting a first, but in all honesty its really just busywork. I've gotten adding mosnters down to a science as far as the breeding list goes. If I keep it up, the Mosnter Breeding Database will be done in a month.

Tuesday, July 29, 2008

Daibouken: Floor 1 of Arben Temple

It's certainly been a while since the last Zelda video, but here it is. I decided to play my game again, hoping to finally figure out an answer to my question. That question was whether the battle system was worth the extra effort. Well, after playing through it, although the Neo BBS is not perfect, I realized that it was enjoyable and simple. I want to pay more attention to puzzle solving, so the battle system isn't any more complex than it needs to be.

Watch the video if you're interested.

Super Pocket RPG: Monster Tamers Breeding

(This is an excpert from a post I made on GamingW forums concerning improvements to my project. I'm no longer using the alchemy system, and instead, I've developed a breeding system akin to the Dragon Quest Mosnters games from which Monster Tamers is inspired)

Dragon Quest Monsters: Monster Recruiting/Breeding Script Project

U Division Style


Features:
*Recruit Monsters that you fight
*Add those Monsters to your team
*Breed those Monsters to make new ones
*Monster Genders (+ and -)
*Nicknames for monsters

Not Implemented:
*Wildness/Tameness Stat (I haven't figured out how this would help.)



Background:

This is something I'm working on for, what is essentially, a Dragon Quest Monsters (or Dragon Warrior Monsters) remake. Initially, I had no clue how to make such a thing so I used a different method of getting monsters. However, after learning of the powers of Arrays and the ".push" function (yes, laugh at my mishmash scripting knowledge) I realized I had a chance at doing this. Maybe because of years of RM2k/3, I've been taught to jump of the hurdle of insufficient knowledge by trying what you know, I've been able to produce a system that ignores my scripting inexperience. A prime example of this inexperience is that of which was mentioned before, and in addition some of the programming (mostly of the Battle Scene) is actually eventing using the "Call Script" command.

Despite all of this, I've come up with a product imitates the famed Mosnter System from the DQM series as much as I could. There are differences (mostly out of my own lack of knowhow and few for personal taste) and they do change things up a bit. Eventually, I would like to release this, but I'm not exactly sure how to go about doing it. Some of this is eventing, and others of it scripting, but none of it was created with the initial intention of making it public. Common Events are used, Game Switches, and lots of Global Variables show that I'm still new at this. At the least, I'll produce a demo of the game for which it is crafted but a standalone release of the script is still up in the air.

How Offspring Is Decided:

Ped1 = "First Monster's Name"
Ped2 = "Second Monster's Name"
Fam1 = "First Monster's Family"
Fam2 = "Second Monster's Family"

The game checks a predetermined array of monster combinations for a key that matches any of the following, and in the following order.

*Ped1, Ped2 (As specific as it gets. The unique result of two monsters)
*Fam1, Ped2 (Less specific. The result of the pedigree and the mate)
*Ped1, Fam2 (Reverse of previous. Specific monster with general family)
*Fam1, Fam2 (The least specific. The result of any monster from either family.)

I'm not sure if this is the best way I should set up the priorities, but it does follow the rules of breeding that the series put in place.

Walk Through: (Click pics for full size)


First you use the "Recruit" Skill during battle. The ease in which you recruit a Monster is based on your "Tamer Level" and their current HP. Much like Pokemon, whittling down an opponent's HP is to your advantage. Unlike DQM, you can't use an item to make your enemies like you more, but this is still a suitable substitute.



If luck is on your side, then monsters will join your party after battle. Unlike DQM, more than one monster can join you.



In the Monster Farm you can change your party, adding up to three monsters to your team. You do fight with your monsters, FYI.



And best of all, their is the Starry Shrine thing. The place where you can breed your monsters. Choose any two monsters (the first being a pedigree and the second the mate.) to breed from your farm and party. The parents of the monsters will run away, but the child will be at the level of the pedigree and will know both parents skills. This is a sizable change from the original games. Partly to get rid of having to grind a level one monster up later in the game, and partly because your loosing two monsters to gain one.


The way I've scripted breeding is as close to the DQM as it can be. It does matter who the pedigree is and who the mate is, because reversing the order will produce a different monster. For every combination of monster, there is an offspring. The only exception being monsters from the Boss Family. They will be a little more selective in that area.



And finally, you have your offspring. There will be no eggs to pay to hatch, you simply receive the monster and are ready to go. All new monsters are sent to the farm first, so you'll have to pick them up there.




Now you can fight with your new monsters.

If you have any questions or comments about this, please respond. If you'd like me to go into detail on any part of this, I'd be glad to do it.

Tuesday, July 22, 2008

Working Hard or Hardly Working? (PS: It's the former.)

Despite the complete absence of updates on the site, U Division has been hard at work on a new project. Well, new in the sense that information about it has not been released to the general public yet. I'd like to be able to tell you about it, but the very nature of the project won't benefit from that. In other words, I can't tell you about the game until it's finished. I know that the point of a blog with updates is just opposite of that, but I've decided to go against that. First off, you already know a lot about most of my projects. There's no point in getting your hopes up for another one. Secondly, the way the game is, demos will not work. This project undergoes drastic changes frequently, and it's the kind of game you want to play all the way through.

Saturday, June 7, 2008

C-Division: The Legend of Zelda: Courage, Power, and Wisdom


It's here everybody. After 3 years of work, C-Division has pulled through to complete his first public game. I've played it, (4 hours of quality RPG Making) and I whole-heartedly recommend it to anyone who whose a fan of games in general.

Download The Legend of Zelda: Courage, Power, and Wisdom