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Thursday, August 30, 2007

Super Pocket RPG: Monster Tamers announced

Finally, after too long of a wait, the newest entry into the U Division line-up has been revealed. However, it may have to be done in bits and pieces. I've decided that rather then make new pages using the old U Division template, it would be better and more accessible to just post them instead, and then just update the frame on the left with the most useful links. The first of these updates along with more information on Super Pocket RPG: Monster Tamers should be up soon.

Friday, August 17, 2007

U Divisoin to reboot this fall

I know, this past summer has been glaringly scarce when it comes to updates. Probably less then five total posts for the summer months. With all my free-time you'd think I'd be able to remember to post everyone once in a while. However, U Division will begin updating more frequently once again. Also, we will be introducing a new game shortly that has a LOT of potential if I can stick with it. Be sure to check back here sometime next week for more content updates and the unveiling of the new project.

Also, we here at U Division realize that some of you might actually want to know what we are working on when we say "we're working on project X." Well, I promise that we'll introduce a series of exponentially more detailed updates that deal specifically with what we're working on. Instead of "I worked a little on Zelda," it would be "I've begun converting the the first dungeon to Minish Cap graphics and have been implementing the Neo Bouken Battle System." Be on the lookout for more posts in the upcoming weeks.

Monday, July 16, 2007

C-Division's Cyderian Chronicles DEMO v1.0

Being a fellow member of ICU Gigasoft, it's only natural for U Division to support and promote it's sister sites. As you can see in this post, and the last, the C-Division and Wavebossa both have something to show for their hard work. I suggest you check them out, using the download links above.

Monday, July 9, 2007

K'oss is finally and fully unleashed! [UPDATE 1]


From our sister site WaveBossa:

Get the first complete version of the MUGEN character whose been changing the community!
UPDATE:
Another release so soon after 0.6. Now it's 0.7.

Link: Download K'oss v 0.7

Friday, June 15, 2007

Bouken Battle System gets a functionality upgrade

This post has been long overdue, so it's about time I make it. As you may know, the Bouken Battle System was quite a rather lengthy and bug-prone bit of code to have in my game. The only way to implement it without it interfering was to make battles take place in select rooms. Well, that's not going to happen. Rather than take the wimp's way out, I've decided to refine and strengthen my code for the BBS. In the course of two days (only a couple of hours spent reworking it) I finished the Neo-BBS. Everything the old had to offer sans the possible bugs.

In addition to changing the code, I've also opted to simplify the whole RPG element. Much like the game, Super Paper Mario, the focus will be more on puzzle solving then RPG. Don't worry, you'll still get to fight and level up and all of that, but you'll find yourself more concerned with figuring out the answer to a difficult puzzle. Gaining levels will only increase your stats slightly, if at all, but you will gain levels frequently. In fact, you only need to defeat 3 monsters in the first dungeon to get to level 2.

More Bouken Battle System Information:
Here is a shot of the "Status Screen."
As you can see, Link is pretty weak. But more importantly, it is best that I explain the meaning behind the stats.

Power: (ATK) Link's strength rating.
Dexterity: (DEF) Link's defense rating.
Wisdom: (INT) The more wise you are, the more efficient your spells are.
Courage: (SPEED) The more courageous you are, the better chance you have of landing a blow.

HP and MP are pretty self-explanatory. And Rupees are currency.



Battle Algorithms

Sword Attack
Damage = [(LINK ATK * COMBO)/2] - ENEMY DEF
Note: The Combo default is 2. As in, if you don't pull off a combo, the algorithm looks like this: Damage =LINK ATK - ENEMY DEF.

Bomb Attack

Damage = (LINK ATK*2) - ENEMY DEF
Note: In other words, it's two times Link's ATK minus the enemies defense. Obviously, this can be one of your most powerful weapons. But unlike the sword, it is ammo based.

Small/Big Arrow Attack
Damage = LINK ATK
Note: The arrows pierce defense. When enemies start getting higher DEF, the Arrow can be more useful. But equipping the bow does not raise your attack much, if at all. However, bows that require Big Arrow's do raise your attack more, but still not as much as a Bomb or Sword.

Magic Cane/Gust Cannon Attack
Damage = 0
Note: This two psuedo-weapons don't actually deal damage. Instead, they slow down your opponent or fade them away. Both weapons raise your SPEED a lot, so it's harder to get hit while trying to inflict such a status condition on your opponent.

Monday, May 21, 2007

A few more screens trickle in...



A couple of more screens. These were taken from Hyrule Field. I haven't really worked on the game much, but I will probably do some more mapping on Hyrule to make it bigger. I plan on it being ginormous.

Sunday, May 20, 2007

Friday Media: Mario Bros Video + Image


Yes, today is Sunday. Don't rub it in my face. But, even if I did update two days late I still updated. Here is last weeks Friday media for the upcoming game "Super Mario RPG: The Seven Sages."

Mario Bros. EX Mini-Game

Friday, May 11, 2007

Friday Media: Naruto AMV

If there's any evidence that RPG Making has been taking a back seat for almost a month, this may be it. The Friday Media piece is no way related to game making, but, then again, was it supposed to be? Besides, this is a music video of a game (Narutimate Accel) and I made it, so why not?

Song: "Pump It" by the Black Eyed Peas


And now for a random GIF I made:

Monday, May 7, 2007

Update drought, I won't deny it.

Thanks to the mounting pressures of schoolwork and such, I haven't had much time or desire to work on Zelda or Mario. Interest in game making tends to come in spurts for those of us who aren't paid (nor want to be) for our hard work. It seems as if releasing that demo really did me in for a while because I haven't done much work on Daibouken since. I will try to refocus my energies on Mario which may prove more fun to work on after a long hiatus.

Friday, April 27, 2007

Friday Media: The Bros are back! (And I'm not talking about samurai)

You heard right. And it's definitely not those idiot Samuris Brothers. The Mario Bros. are back on the RPG scene. U Division's first project to ever have any promise returns to production in this new teaser trailer video. Mario and RPG Maker fans alike should check out a video of what the game has so far. For more info go here. Expect more updates and coverage of the game as I start up work once more. But I haven't had much time to RPG make recently, so updates may continue to be few and far between (my last one was a week ago). And on a side-note, U Division Games hit count is... is... over NINE THOUSANNNNNDDDD!!! (Yeah.....)

Super Mario RPG: The Seven Sages (Trailer 1)

Monday, April 23, 2007

U Di-DJ Music! (UPDATE #1)


That's right! Fresh of the... presses? Anyways, give these two songs a download if you want to sample some of the album "Testing 3, 2, 1."

  1. Hollow Mario Mix (Super Mario World)
  2. Aliens are invading the Dark World!! (The Legend of Zelda 3)

Monday, April 16, 2007

"Hollow Mario Mix" and "Aliens are invading the Dark World!!"

Are going to be released this Friday. They are only two songs of the new album "Testing 3, 2, 1" that is a collaborative effort between C Division (s0uNdch3k) and U Division (U Di-DJ) which aims to feature about 10 or more total. Right now, it's shaping up to be pretty decent with some pure originals and some good remixes (like the previously mentioned songs). Be on the look out for these sweet beats by the end of this week.

Thursday, April 12, 2007

More site content on the way: "U Di-DJ" and "Game Making Tips"

According to a recent press release, (which just so happens to be what you're reading right now) the game-making guru U Division has decided to lend a helping hand to amateur game-makers. In addition to this, U Division plans on makin' some sweet beats for you to treat yourself too. All in the name of expansionism.

"U Di-DJ"
Much like the "U Di-Videos" project, the U Di-DJ allows site goers to sample U Division' s original, game-related music. Thanks to the services of www.4shared.com, you will be able to play the music from the website or download it to your computer.

"Game Making Tips"
Pretty self-explanatory, but might as well go into more depth. I am no expert, but I think I'm familiar enough with RPG Maker (at least 2003 for that matter) to share some of my knowledge of the subject. There are some useful things I've discovered that I think would be helpful for beginners to know.


It hasn't been said when the first issue of either of these productions will be posted, but rumor has it that U Division just downloaded FL Studio demo 7...

Saturday, April 7, 2007

U-Tube: Update #2

U Division's "U-Tube" page has finally received an update since launch. You can now head over there to find the latest videos regarding our games, works and creations. And while we are speaking of media, I'm sure you've notice the complete failure that was "Friday Media." Yeah, after the first two issues, I never got around to doing it again. However, you can expect that trend to end coming next Friday. I don't want to spoil it, but expect a good length video of the game that was and almost wasn't.

Wednesday, April 4, 2007

Super Mario RPG: The Seven Sages. From "Cancelled" to "Hiatus"

Yes, a while back I had decided to cancel one of my most ambitious projects to date, and since then have not done any work on it. My problem with SMRPG:SS was, just like with Zelda, there being too much coding of systems and what not and not enough making the actual game. Well, I decided to take care of that problem and I am pleased to announce that SMRPG:SS is no longer canceled. Thanks to the time hog that is Zelda, I still won't be able to work on it much so that's why I say "Hiatus."

But continuing this project means I have to get rid of some stuff to increase my chances of finishing it.

-Only Mario and Luigi can fight (Sorry, no Bowser, Geno, or Yoshi)

...Actually, that's about it. Without those dudes in the Battle System, it allows for an easier way to do "Bros. Combos" and less coding/spriting. Given what I had, it would be a stretch to incorporate those extra characters.

Monday, April 2, 2007

Important! Demo v1.2b Patch!


You may be missing this file for the Demo v1.2!

It has come to my attention that a file is missing from the Demo. A "water1.png" as it were. This was a very bad oversight from U Division, accidentally using an RTP animation file and not adding it to the Daibouken folder. My bad. For those of you unable to complete the Demo, just follow these steps.

1. Download water1.png
2. Put the file in the "Battle" folder of the Demo Folder
3. Play the game.

If you are too lazy to do that, you can just give Demo v1.2b a download that comes complete with the update.

Now that you've played the Demo v1.2...

How was it? Did Demo v1.2 provide a sufficient step-up from it's predecessor or is the Daibouken game still in the realm of mediocrity? Did you enjoy it, and if so, what were your likes? What were your dislikes? Just leave a comment about your experience with the game. If you haven't tried it yet, just scroll down to the previous post. Any comment is useful for us as developers to improve our projects.

Saturday, March 31, 2007

Day 3: The Grand Demo itself!

Download Daibouken Demo v1.2!!!
Well, that that's. The last and the most important day of the launch party has come, so grab version 1.2 without a moments delay. Later, I may put up some reviews and reactions to it if you'd rather here what other people have to say before trying it. And if you simply want to see it, scroll down to Day 2 for the videos. I hope you enjoy this as much as I did.

Friday, March 30, 2007

Day 2: Demo v1.2 Speed Run!

SPOILERS!!!!!!!!

Now that you have been warned, check out these vids:

Part 1



Part 2

Thursday, March 29, 2007

Party Day 1: Screenshot Blitz!

As promised, the first day of festivities is a barrage of screenshots. As you can see, the map no longer has that old, almost faded look of Link to the Past. Now it features the much brighter feel of Minish Cap. And now for 11 screens and some commentary.

Click the image for a full-size view!


1:Link surrounded by... hay?
2:To find treasure, one must play hopscotch over water.



3:Don't stay underwater too long! Just look at how much your HP dropped!
4:The Slvr Sword! Can't wait to forge it into the Rzr!



5:Everyone knows Chain Chomps float over water.
6:A random Hylian Guard watches link solve the puzzle.


7:Yeah, we get it. Link's got hops.
8:Ah! The room radiates when a treasure is found.



9:Another pic showing off the uses of the Arbot's Bow.
10:Wait... you can pull stones now? Blasphemy!



11: And finallly, hit that switch!