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Wednesday, April 30, 2008

E-Series: Mario Screens

Here's just some screens of the updated game. The battle animations are changed a bit, and the font in the menu is easier to read. I don't know what the "E" stands for, but it's easier to categorize.

Tuesday, April 29, 2008

Mario is Back!

Remember this ungainly image? Well, I thought that maybe I could ignore it but that doesn't prove to be working. Surprisingly I've gotten enough comments on the trailer video hosted on Youtube and several direct messages asking about the game. I'm serious, some one even told me that they had been waiting for this game ever since it was announced (which was about 3 years ago) and still have faith that this game will become more than just a trailer and some pretty pictures. I must say, for those of you who've hung on for such an amount of time your patience will be re rewarded. For those of you new to the show, feel lucky you didn't spend the last 3 years of your life waiting for this. To all, I'm happy to say that work on the ol' Mario RPG is finally picking back up here at U Division. The hiatus was mainly due to the distraction and appeal of the RPG Maker XP as opposed to the 2003 version that Mario and Zelda are based off of. That, and my natural tendency to look for challenges and new ideas instead of sticking with what I have and what I know.

But enough about me. What you want is Mario, and I know it. That one poll I once had at that one time showed a 6:1 interest in Mario over Zelda, so this is scientifically proven as well. Anyhoo, all I have to say is expect more media and more information on the sleeping beast. However, when you're really interested in taking a gander try summer time, for without the hassle of school I expect productivity to increase tenfold. Well... ten times zero isn't much but you get the point.

Saturday, April 19, 2008

Tuesday, April 8, 2008

SPRGP: New Features (Plus Improved Old Ones)

Ever since I made a breakthrough in RGSS scripting (a personal one, nothing compared to the average scripter) I've had a renewed interest in scripting. Not only this, I was able to figure out how to do more things. You may not think any of them are advanced, and most likely they are not. Nevertheless, I was able to improve the quality of the game by adding new scripting enhanced features.

(Scripts I made are bold)

Script Based:
-Monster Beastiary
-Quest Objectives/Journal

Event Based:
-Monster Loot
-Monster Alchemization