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Thursday, March 27, 2008

RPG Maker VX Impressions 2

I've decided to give VX a chance, but have yet to take it seriously at this point. At this time, I have no plans to make a game with it, but I could see myself using it in the future. The Majority of my interest in VX actually comes from a scripting group, KCG, that is quickly and efficiently producing customizable scripts that are extremely useful. Not only do they replace some of the missing features of VX, they add many RPG favorites (learning skills from weapons, leveling up skills, categorizing items, stat bonuses and so on) but they also invent their own. For this reason alone, I have interest in VX. At the moment I've only managed to horde some of their excellent work, but hopefully in the future I'll be able to put it to good use.

Wednesday, March 12, 2008

Acceptable Excuse

Despite all of my intentions to update frequently, my plans were once again foiled with the release of Super Smash Bros. Brawl. Since the release of that game, RPG Makin' has been on the back burners. And to make things worse, Spring Break is just a day away meaning over 10 days without access to my computer. But if you've been following this site for any amount of time now you know what to expect. But fear not, after the break and when the novelty of Brawl has worn off (don't hold your breath on that one) my attention can then again return to the RPG Maker games you know and love.

P.S. Dedede rocks.

Friday, March 7, 2008

RPG Maker VX: What's the deal?

The leap between RM2k3 and RMXP was a huge one. Not all in a positive way, for us at ICU Gigasoft miss the efficient side view battle system of 2k3. But aside from that XP brought the power of scripting, and the limitless possibilities that came with it. But that was years ago. Now a new Maker has come into the spotlight. The problem is that it's not... new. Sure, it has RGSS2 but that's not a revolutionary advancement. Everything else about the maker gives us mixed feelings. The RTP and default graphics are a little odd, and the new mapping system can do more harm than good. Some of the functionality of 2k3 has been restored, but those aspects were minor at best. The lack of battlers is a further step down from XP and now seems like 2k. It's been interesting to play around with, but at this point I'm definitely not going to switch.

This is quite sad really. How can 2k3 still be worthwhile program when XP and now VX have come out? Is this a testament to the follies of Enterbrain? 2k3 still isn't obsolete after all this time, which is honestly pathetic. Oh well, there's not much to do. At least there is an RPG Maker to complain about.

Wednesday, March 5, 2008

Zelda Resource Kit: Version 1.0

For those of you interested, here are some Zelda Resources.

DOWNLOAD ALL: Complete Pack (v1.o)

Mario Resource Kit: Version 1.0

Instead of just letting these resources just go to waste, I've decided to release them for public use. After all, aside from some of the chip sets I made, these mostly aren't my creations and therefore should be shared.

DOWNLOAD ALL: Complete Resource Pack

Saturday, March 1, 2008

C-Division Computer Crashes: Zelda Gone (Mostly) Hiatus Til Summer

Yea, the title pretty much sums it up. I was working on Zelda and just finished the fourth dungeon thus making me about 85% done with the game when my computer randomly turned off for no reason that I know of. So basically I'm really mad and parts of my database are spread out and I have to redo a bunch of stuff which will take a long time. So I've decided to put Zelda on a hiatus until summer and focus on my other projects in the mean time. I'm sorry about this and I'm really ticked myself because all the data I need is spread out on different computers of ICU Gigasoft so I'm gonna put the project on hold.