ICU Gigasoft Forum & Community

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Saturday, November 28, 2009

Super Mario RPG: XP Project Teaser Video

"What you are about to see are clips from the upcoming C-Division and U Division collaborative project, codenamed "Mario XP." This game is still in the early alpha stages of development, and the video you are about to see represents only four days of work on the project. It's still very rough, and elements you see here may not end up in the final version of the project."

Sunday, November 1, 2009

Announcing Official Forum!

In order to more effectively communicate and interact with or fanbase, ICU Gigaosft has created a dedicatd forum. As of now we have threads on several sites, comments and messages on a lot of YouTube vidoes, and comments from the blogs. While this is a positive amount of feedback, it is difficult for us to check all these different outlets in a timely manner. With one centralized forum we hope to facilitate the process of user feedback and our ability respond.
With that being said, we encourage you to hop over to the forum and register!

Saturday, October 3, 2009

Mario: Resource Packs Complete

For those of you interested in making your own Mario fangame or just want to use the resources we used in our game, here you go.

Complete Graphics Pack
Music Pack - All MIDI
Music Pack - All MP3
Complete Sound Effect/Voices Pack

Thursday, September 17, 2009

1.4 is Here!

The bug is fixed. Get it from the download link.

Monday, September 7, 2009

Version 1.3 Glitch Will be fixed with V. 1.4

It's come to our attention that a game freezing glitch halts progress after the first Bowser cutscene in version 1.3. This will be fixed with version 1.4 (which also fixes a few minor bugs) as soon as we get our comptuer with the Mario project files working. As for now, there isn't any else to do but wait.

On the bright side, for all of you who are asking, your save file WILL ALWAYS BE USABLE with updated versions.

Sorry that this happened, but we assure you it will be fixed in the near future.

~U Division

Wednesday, August 19, 2009

Super Mario RPG: The Seven Sages [Download]

Change Log - Fixed Glitches

Fully Updated Game:  Version 1.7.1 (170 MB ZIP file)*
*Now open source and mod compatible!

Extra Mods: Download Seven Sages Game MODS here!
.:New costumes, new graphics, new features and more! :.

Old Versions
Version 1.6.1 (170 MB ZIP file)
Version 1.5.0 (170MB ZIP file)
Seven Sages Patches Folder Hosted by Mediafire

IMPORTANT: In order to use your old save file, the folder that you extract Mario to must have the same name as the
folder in "My Documents" that contains your save files. For most of you, this will automatically be done, but if you experience
problems in using your old save file this is how to fix it.

If you enjoy our Mario RPG fan games, support Nintendo by buying official games as well.

Saturday, August 8, 2009

Super Mario RPG: The Seven Sages IS OUT!

*In Coniferious Confusion on the map where you have to fight the correct gloomba, do not get a prememptive strike against them, or it could mess up.*

Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...

Super Mario RPG: The Seven Sages has now finally been released.


It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.

A few notes...

-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)



Wednesday, August 5, 2009

August 8, 2009: MARIO RELEASE DATE!! (Also Promotional Trailer)

This Saturday, the 9th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.

If you have comments you know what to do.

Friday, May 15, 2009

Shroom Stuff 5: Dark Bowser


Following up on the other post, here comes Shroom Stuff 5. This will be the last Shroom Stuff so you'll just have to wait for the release of the game this summer to quench your needs.

This video just shows some skill moves of the special suit. The suit will not be part of the main story, you will have to obtain it through side quests and stuff. Most of the suits are like that anyway. Not much else to say, so enjoy!

Sunday, April 19, 2009

Shroom Stuff 4: Track Tactics


Shroom Stuff Video Four.

In this video you see the Mine Cart minigame. It takes place during the main story and is pretty simple and stright foward. You have to dodge the rocks and get the mushrooms. Look at the video for further details.

Comment if you want to.

Wednesday, April 1, 2009

Shroom Stuff 3: Surfing Bros


Shroom Stuff Video Three.

In this video we show off the surfing mini-game. It takes place during the main story line and you collect mushrooms for a higher score. We will most likely still add stuff so this isn't the final project.

Tell us what you think.

Wednesday, March 18, 2009

Shroom Stuff 2: Battle Showcase


Shroom Stuff Video Dos(Two).

This will probably be the most exciting "Shroom Stuff" video. Why? Because it's all about the fighting. This vid shows off the new Bowser sprites first with some of his finalized special moves. If that's not good enough it then shows off the suit skills. If you want to know exactly what I mean, check out the video.

Comments are helpful.

Tuesday, March 10, 2009

Shroom Stuff 1: Mario's Cloud Nine


Introducing: Shroom Stuff.

We are now starting a string of small videos showing off some more features of the game. The first one is Mario's Cloud Nine, a shooter type mini game you play during the adventure. Coming up we'll have different aspects to show, like the battle system in its final stages.

Friday, February 20, 2009

Action Game Maker... The Possibilities

Screenshot of Platformer Sample Game

Due to the recent release of the Action Game Maker sample games, and the eminent release of the program itself, it's only natural that we at ICU Gigasoft are curious about what it means for us. I've played the games myself, and have read about some of the new features in this new game maker engine from Enterbrain. I'm impressed with the features, the frame-rate, and functionality. It seems like a solid addition to the line of Makers. But again, what does it mean for us?

Until we get our hands on it come this March, it's really hard to say. Of course, there is the initial allure of beign able to make platformers and action rpgs (who really cares about shooters?) like Mario and Zelda. But, beyond that, what else is there? I'm sure the system is flexible enough to be limited to our imaginations, such as what scripting did to XP and VX. However, that imagination of mine is kind of drawing a blank. My best idea so far is a possible move of Daibouken from 2003 to AGM. Other than that, it wont' be until we play around with the new Maker that we'll be able to understnad it's possibilites for ICU Gigasoft.

Wednesday, January 28, 2009

Progress Report (C-Division)

C-Division here,

Back again with a little progress update. We've been doing a lot of work recently on Mario.

-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.

-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).

-The battle system is complete and lacking only specific monster skills.

-Badges are complete.

-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)

-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.

-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.

These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.