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Monday, January 29, 2007

For those of you who aren't into RPG's...

Daibouken Battle System: Non-Battle Log Video

At any point in teh game when your menu is accessible, you can choose for a message box to pop up and tell you how damage you've given/receiven. This is for those of you who like RPG's and numbers and are interested in how strong you are. Aslo, some weapons due different amounts of damage depending on you and your enemies stats. (i.e. Bombs are great against enemies with high defense, but against one with low defense your sword may be the same/better. The bow and arrow are weak, but they pierce through defense as well.)

However, U Division acknowledges those who favor more traditional gameplay. And that is why this option is included. However, it is still important for you sto see how much EXP and Rupees you get so that message is still left there.

Tuesday, January 23, 2007

Custom Menu System: Graphical Update!

How you like? The first one proved a bit too hard to read and "ugly" as it were. This update isnt' really prettier but you ca actually read it.

Sunday, January 21, 2007

It is here... Daibouken Feature Demo (v1.0)!!


I've shown screenshots, made videos, writen descriptions, you name it. But there's only one way to truly experience Daibouken... by playing it! However, you wont find the true glory that is Daibouken in this demo. I'm sorry, but not all of the wonderously cool features that make Daibouken worth playing are ready for their demo debue. It's sad, but this little 10 minute (I think) game is all I have to show you right now. However, all the features in the Demo are 100% complete.

But of course, there might be mistakes. Leave a comment in the comment section if you run into any bugs. However, do not post about the following:

-I jumped onto the red thing and he didn't bump me! (That's supposed to happen)
-I got burned by fire and didnt die! (This demo wasn't made to show off HP... that's mundane.)
-The narrator/instructor person is a complete jerk! (Well... uh... sorry.)

Friday, January 19, 2007

Final Fantasy Tactics Advanced Reviewed by C Division

Seems like the C Division wanted in on the game reveiwing business. Well, here's his review of the hit GBA Game:

Final Fantasy Tactics Advanced

Score: 8.8 out of 10

Thursday, January 18, 2007

Bouken Battle System Update: Blocking

Now that I'm finally working on Daibouken again, I've been playing around with a couple of features for the famed Bouken Battle System. The main quesitons I've been dealing with are:

  • What aspects can I add that are enjoyable in other action RPG's?
  • What can I add that wouldn't be too ambitious (i.e. impossible)?
  • What can I add that will give it more of a Zelda feel?

Well, at this point there are still many possibilities in where I can take this Battle System. But recenlty, as the above picture shows, I've decided that blocking would be a good addition. Just like FFXII, blocking is automatic and it' s rate of success depends on your shield. This gives a good reason to have more types of sheilds, insead of Sheild A < B < C. One may provide little defense, but have a higher chance of blocking. (If you think about it, sheilds shouldn't give you ANY defense stats because it's either they hit the shield or hit you.)

So the list of confirmed Bouken Battle System features grows:
-Weapon Combos
-Over 15 different weapons in 5 categories
-Toggle-able Battle Log Box
-Conditions Zelda games never had (Poison, Confusion, etc)
-Experience Point Based Leveling up system
-And More!

Thursday, January 11, 2007

Lack of updates... Don't blame me, blame Wii!

In all honesty, I came back to the U Division Game Studious (*coughdormroomcough*) ready to work on the ever-promising project called Zelda. I can't tell you the specifics, (this is the internet, ya know) but it winds up that a Wii one kid bought over the Christmas Break could only be played in my... office because TV's weren't allowed in other... cubicles. Thanks to a TV card and duel monitor action, the Wii was set up in my... office.

As you could have guessed, I've been playing the Wii ever since. I've been playing Twilight Princess (for research purposes of course) and Wii Sports (for... shut up, that's why!) and it has been fun. Seriously. And for such reasons, I haven't even as much as opened the Daibouken Project file. Hopefully, I'll remember my priorities and be able to disconnect myslef from the hypnotic swaying of my personal Mii in Boxing. Either that or the guy finally figures out a way to set it up in his room.

Sunday, January 7, 2007

Demo Possibilities or Beta Test Thing

Recently, U Division has been debating whether or not to release a series of short demos of the up and coming projcect "The Legend of Zelda: Link's Daibouken." These demos would not neccesarily reflect the completion level of the game. As in there wouldn't be Demo A that goes all the way up to Dungeon 1 and Demo B to Dungeon 3. However, they'd be short and small and would only show off a certain aspect of the game. Examples would be a Battle System Demo, a Puzzle Solving Demo (Zelda styled of course), or maybe a demo showing off a map I thought was really well done (Hopefully myHyrule field would be that category).

Friday, January 5, 2007

U Division Games... Blog Everything!

That's right! The switch has officially been made. The U Division sight now uses the power of Google Blogs to keep you up to date on the projects and goings on of this gaming "company." Despite the big move, I don't have anything to celebrate it with except for that movie of 2 days ago. Don't worry, you'll be seeing and hearing more about Zelda once the break is over. Until that time, quench your thirst for Hylian adventure with this:

The Legendary Sword: Ultimate Combo Move (Daibouken)

Or freakin' buy Twilight Princess already. Sheesh.