Get it now! For those of you with nVIDIA graphics cards, please read the "Game Optimization" text file included with the project. It will show you how to optimize for better performance!
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Popular Games & Releases!
Post: Super Mario RPG: The Starlite Worlds (Full Game 1.4.1) FULL NEW GAME!!!
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts
Saturday, July 1, 2017
Epic Paper Mario Demo 1 Released
Get it now! For those of you with nVIDIA graphics cards, please read the "Game Optimization" text file included with the project. It will show you how to optimize for better performance!
Saturday, November 24, 2012
New Starlite Worlds Download Link
Starlite Worlds Demo v2.02 is now available as a single download. No patching, no audio file business, no trouble for you at all. Just download and extract, annd you're golden!
Download Page
Download Page
Saturday, February 12, 2011
Monday, December 27, 2010
SMRPG: The Starlite Worlds Demo 2.0 is nearing the testing stage
As explained in the title, C-Division and I are working towards releasing the highly anticipated second demo. Right now we're still adding new content (one last side-quest and cutscene) before we playthrough the game ourselves. After that, we'll open it to members of our forum to beta-test and debug it. After that, we'll upload it for the public. So if you really can't wait, and want to help out, join our forums so you can be the first to get your hands on it!
Wednesday, October 22, 2008
Mario: Seven Sages DEMO v 1.0! (100 Post for U-Division)
It's here! This will give the first playable demo of what is to come.
Click HERE to download
Features:
-One "Adventure"
-Partial Custom Menu implementation
-Complete Battle System (DBS modification)
This demo shows off some of the basic features and story of the game.
Monday, October 20, 2008
Super Mario RPG: The Seven Sages Demo... is coming!
C-Division, here!
I'm letting you faithful SMRPG:SS fans know that your 3 years of waiting is about to be rewarding. I've talked it over with U Division and we've decided that, heck, we might as well put out a demo. There's really been nothing stopping us from doing it before, and with my help there's definitely nothing in our way. In fact, we began checking for bugs and fixing them yesterday, to prepare the first part of the game for the public. Some time later this weeek, or even as early as tomorrow, we will release the Super Mario RPG: The Seven Sages Demo (v1.0).
I wont' give it all away now, but here are some things that might interest you about it.
-U Division's Custom Menu is up and ready for the demo, although some parts of it are disabled.
-There are Bagdes, although different than Paper Mario's or Superstar Saga's.
-There is a Boss Battle in the demo.
-There is an easy side-quest you can find.
-Edit: The Arcade will be there! (You can play Super Mario Bros. EX)
The demo should have about a half hour of play, just enough for you guys to grasp the plot and experience it. Check back for more updates.
I'm letting you faithful SMRPG:SS fans know that your 3 years of waiting is about to be rewarding. I've talked it over with U Division and we've decided that, heck, we might as well put out a demo. There's really been nothing stopping us from doing it before, and with my help there's definitely nothing in our way. In fact, we began checking for bugs and fixing them yesterday, to prepare the first part of the game for the public. Some time later this weeek, or even as early as tomorrow, we will release the Super Mario RPG: The Seven Sages Demo (v1.0).
I wont' give it all away now, but here are some things that might interest you about it.
-U Division's Custom Menu is up and ready for the demo, although some parts of it are disabled.
-There are Bagdes, although different than Paper Mario's or Superstar Saga's.
-There is a Boss Battle in the demo.
-There is an easy side-quest you can find.
-Edit: The Arcade will be there! (You can play Super Mario Bros. EX)
The demo should have about a half hour of play, just enough for you guys to grasp the plot and experience it. Check back for more updates.
Monday, April 2, 2007
Important! Demo v1.2b Patch!
It has come to my attention that a file is missing from the Demo. A "water1.png" as it were. This was a very bad oversight from U Division, accidentally using an RTP animation file and not adding it to the Daibouken folder. My bad. For those of you unable to complete the Demo, just follow these steps.
1. Download water1.png
2. Put the file in the "Battle" folder of the Demo Folder
3. Play the game.
If you are too lazy to do that, you can just give Demo v1.2b a download that comes complete with the update.
Now that you've played the Demo v1.2...
How was it? Did Demo v1.2 provide a sufficient step-up from it's predecessor or is the Daibouken game still in the realm of mediocrity? Did you enjoy it, and if so, what were your likes? What were your dislikes? Just leave a comment about your experience with the game. If you haven't tried it yet, just scroll down to the previous post. Any comment is useful for us as developers to improve our projects.
Saturday, March 31, 2007
Day 3: The Grand Demo itself!
Download Daibouken Demo v1.2!!!
Well, that that's. The last and the most important day of the launch party has come, so grab version 1.2 without a moments delay. Later, I may put up some reviews and reactions to it if you'd rather here what other people have to say before trying it. And if you simply want to see it, scroll down to Day 2 for the videos. I hope you enjoy this as much as I did.
Friday, March 30, 2007
Day 2: Demo v1.2 Speed Run!
SPOILERS!!!!!!!!
Now that you have been warned, check out these vids:
Part 1
Part 2
Now that you have been warned, check out these vids:
Part 1
Part 2
Thursday, March 29, 2007
Party Day 1: Screenshot Blitz!
As promised, the first day of festivities is a barrage of screenshots. As you can see, the map no longer has that old, almost faded look of Link to the Past. Now it features the much brighter feel of Minish Cap. And now for 11 screens and some commentary.


1:Link surrounded by... hay?
2:To find treasure, one must play hopscotch over water.


3:Don't stay underwater too long! Just look at how much your HP dropped!
4:The Slvr Sword! Can't wait to forge it into the Rzr!


5:Everyone knows Chain Chomps float over water.
6:A random Hylian Guard watches link solve the puzzle.


7:Yeah, we get it. Link's got hops.
8:Ah! The room radiates when a treasure is found.


9:Another pic showing off the uses of the Arbot's Bow.
10:Wait... you can pull stones now? Blasphemy!

11: And finallly, hit that switch!
Click the image for a full-size view!


1:Link surrounded by... hay?
2:To find treasure, one must play hopscotch over water.


3:Don't stay underwater too long! Just look at how much your HP dropped!
4:The Slvr Sword! Can't wait to forge it into the Rzr!


5:Everyone knows Chain Chomps float over water.
6:A random Hylian Guard watches link solve the puzzle.


7:Yeah, we get it. Link's got hops.
8:Ah! The room radiates when a treasure is found.


9:Another pic showing off the uses of the Arbot's Bow.
10:Wait... you can pull stones now? Blasphemy!

11: And finallly, hit that switch!
Wednesday, March 28, 2007
Announcing: The Feature Demo v1.2 Three Day Launch Party!!
Yes, you read right. Tomorrow will be the beginning of the three day Daibouken Feature Demo v1.2 Launch Party. After the success of Demo v1.0, it was only a matter of time before U Division released an update to it. I planned on doing so after it reached 100 downloads, but I kind of forgot to and as of now Demo v1.0 had been downloaded 118 times! Sounds like a good number to me.
I'm pretty much finished with it now, but I think it wouldn't hurt to fix a couple of things and maybe make it a little longer. Basically, each day of this "party" I will release a certain piece of media for the game. Here's a list to clarify:
Thursday - All Screenshots released
Friday - A video of the entire Demo (If you don't want to spoil the Demo, don't watch)
Saturday - The Demo itself is released.
Now to answer the questions that are bound to be raised.
I don't see any mention of the Bouken Battle System on that list. Does that mean I still can't fight monsters yet?
I haven't played Demo v1.0. Should I even bother?
I've played Demo v1.0. It was great and all but should I even bother with the v1.2 after experiencing the first?
What happened to Demo v1.1?
What happened to all of the character art you promised?
I'm pretty much finished with it now, but I think it wouldn't hurt to fix a couple of things and maybe make it a little longer. Basically, each day of this "party" I will release a certain piece of media for the game. Here's a list to clarify:
Thursday - All Screenshots released
Friday - A video of the entire Demo (If you don't want to spoil the Demo, don't watch)
Saturday - The Demo itself is released.
Now to answer the questions that are bound to be raised.
New Features/Updates:
- HUD Display
- Weapon Change and the use of 4 different Weapons (Wooden Sword, Bombs, Slvr Sword, Arbot's Bow)
- Pulling (Forgot that you could only push stones in the last one)
- Fixed Glitches
- Pretty much 100% Minish Cap graphics
- About 6-10 minutes of gameplay
- Humorous and helpful NPCs to further explain features
I don't see any mention of the Bouken Battle System on that list. Does that mean I still can't fight monsters yet?
- Yes and no. True, there is no Bouken Battle System on the v1.2, but that doesn't mean you can't fight monsters. Just like in any Zelda game, sometimes you need to use your weapon to indirectly kill a monster. I don't want to give too much away or it'll ruin a nice surprise in the new demo.
I haven't played Demo v1.0. Should I even bother?
- No, you shouldn't. V1.2 is better in every way. If you're really that eager, give v1.0 a download but it'd be a better idea to just wait for the bigger, better and badder Demo v1.2.
I've played Demo v1.0. It was great and all but should I even bother with the v1.2 after experiencing the first?
- You definitely need to try out the second even if you've fiddled around with the first. I wont lie and say there is a groundbreaking difference, but v1.2 does offer a but look at what direction Daibouken is headed in. It's shaping up to be more Zelda-y so I suggest you take a look.
- Well, correct me if I am wrong... but are YOU ASKING ME FOR A CHALLEEEENGE!!! Okay, HomeStar Runner reference aside, v1.2 doesn't add much in the difficulty department so far. But, I will say it is harder. One of the major reasons is that you can actually die. Yes, now that the HUD system is up, you can see your HP. Those monsters that bump you take about 1 HP, and the the things with blades on them that move from side to side do a bit more, about 4 HP.
What happened to Demo v1.1?
- I had originally planned to release v1.1 when the site passed 5,000 hits. It was going to be more of a glitch fix then anything. Basically, to further polish off the the first demo without adding to much content. I decided it wasn't a big enough leap, and, instead, did not release it.
What happened to all of the character art you promised?
- Well... I never really got around to that. Maybe during summer.
Friday, March 23, 2007
Demo v1.0 is being reworked, expect Demo v1.2 soon!
The title pretty much tells you all you need to know, but I might as well add on to that. Yes, I am currently updated the long overdue version of the demo. I'm not quite sure what I want to show off right now, but I do have a few guarantees. After all, it's v1.2, so it won't be too big of a jump.
Here's a list of what to expect so far:
-All features from Demo 1.0
-New Minish Cap graphics
-HUD display system
-Ability to change and use different weapons for puzzle solving
I'll keep you posted on this new demo as I get more work done in it. It's surprising I've done anything on Daibouken seeing as how it's spring break. That just shows how dedicated I am.
Here's a list of what to expect so far:
-All features from Demo 1.0
-New Minish Cap graphics
-HUD display system
-Ability to change and use different weapons for puzzle solving
I'll keep you posted on this new demo as I get more work done in it. It's surprising I've done anything on Daibouken seeing as how it's spring break. That just shows how dedicated I am.
Tuesday, February 20, 2007
Daibouken Demo Goes Golden!
By going golden I mean getting 50+ (53 as of now) downloads. I don't know whether that's a good number or not but it doesn't seem that bad. Hopefully, this will be the standard in which I am to judge other demo releases by. In all honesty, I haven't done too much on Zelda recently. Aside from some work on the Dungeon Map, I haven't as much as touched the game. However, I work in cycles and once I tire of drawing, writing, playing Twilight Princess or Madden Wii, I may just go back and pick up good ol' Daibouken.
Well, if you haven't already done so:
Download the Demo
Sunday, January 21, 2007
It is here... Daibouken Feature Demo (v1.0)!!
DOWNLOAD THE DEMO (V1.0)


I've shown screenshots, made videos, writen descriptions, you name it. But there's only one way to truly experience Daibouken... by playing it! However, you wont find the true glory that is Daibouken in this demo. I'm sorry, but not all of the wonderously cool features that make Daibouken worth playing are ready for their demo debue. It's sad, but this little 10 minute (I think) game is all I have to show you right now. However, all the features in the Demo are 100% complete.
But of course, there might be mistakes. Leave a comment in the comment section if you run into any bugs. However, do not post about the following:
-I jumped onto the red thing and he didn't bump me! (That's supposed to happen)
-I got burned by fire and didnt die! (This demo wasn't made to show off HP... that's mundane.)
-The narrator/instructor person is a complete jerk! (Well... uh... sorry.)



I've shown screenshots, made videos, writen descriptions, you name it. But there's only one way to truly experience Daibouken... by playing it! However, you wont find the true glory that is Daibouken in this demo. I'm sorry, but not all of the wonderously cool features that make Daibouken worth playing are ready for their demo debue. It's sad, but this little 10 minute (I think) game is all I have to show you right now. However, all the features in the Demo are 100% complete.
But of course, there might be mistakes. Leave a comment in the comment section if you run into any bugs. However, do not post about the following:
-I jumped onto the red thing and he didn't bump me! (That's supposed to happen)
-I got burned by fire and didnt die! (This demo wasn't made to show off HP... that's mundane.)
-The narrator/instructor person is a complete jerk! (Well... uh... sorry.)
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