First footage of the title & main menu. I based it off of the Thousand Year Door Demo. Read into that as much as you feel like...
If I keep this style, the farther you get in the game the more types of characters will appear.
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Find out more about Epic Paper Mario here: http://gamejolt.com/games/epic-paper-mario/71638
A new series I'm trying out. A discussion about my opinion on the new RPG Maker, my thoughts on the program in general and why I'm not that excited for it.
1.3.2 Fixes
- Mouse no longer affects selection in Menu (yay)
- TEC Minion of the Moment fixed again
- Tile passability fix in Meta City
- Bio Pirhana enemy in Lonestar Lands fixed
- Basic shops added to Stone Curd Ruins & Bowser Castle Escape chapter
- Enemies of Cheddar Desert and & Bowser Castle Escape chapter are slightly weaker
- Kammy's DEF slightly raised
- Kappin's DEF slightly raised
- Spinalots DEF slightly lowered and POW slightly raised
- Court Scene Typos fixed & other typos
It's been a while, but we recently passed 20,000 downloads! I would have never expected to reach this milestone in a little over a year. In fact, before release I would have doubted we could reach 20,000 at all. Thanks to everyone who has downloaded and enjoyed the game! Download Game: Gamejolt.com
Enough with the ambiguious narration, it’s time for some gameplay.
The further you get into the tower, the more hazards and stronger enemies you’ll meet. But the payoff in increased stats and badges for Mario might just be worth it…
Because there is more emphasis on platforming here, Mario will need a little help. In Epic Paper Mario, since there are enemies that can be defeated in the field (the black/white and dotted ones) it makes sense that badges will be able to effect how Mario defeats the Dark Enemies. For instance, Spike Shield Badge will allow Mario to jump on Piranha Plants and the Buzz Saws, Ice Power will reduce the damage Mario takes from fallin in Lava to 0, and Pity Flower will work outside of Battle. This is true outside of the Tower as well.
Dark Enemies also have their own tricks. Dark Clefts have 1 DEF, so your normal jump won’t be able to beat them where as Hammers will. Conquering the Tower means mastering both the Stage and the Field.
This game mode should offer a unique challenge you typically don't see in Paper Mario. The main inspiration for this was Smash Run, in addition to the normal Pit of 100 Trials.
- Tile passability fix in Krawlin Caves - Typo in hammer tutorial - Rolling Billows air elevator fixed - TEC comes online automatically after progressing past a certain point. - Tose. T "whenever" typo - Instructions for installing fonts added
We've surpassed 9000 downloads! 10,000 is right around the corner. Might have to make a video for that. We'll see. Thanks to those who have played and if you haven't:
Members of ICU Gigasoft Forums can Beta test this Score Attack Arcade game made by U-Division. The full version will be released after the Beta period is over.
We've surpassed 8000 downloads! And downloads have actually randomly picked up the past few weeks with a higher average. Hopefully, we can keep it up! http://gamejolt.com/games/rpg/super-mario-rpg-the-starlite-worlds/27143/ And if you haven't done the new battle in 1.3.0, make sure to check it out!!