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Tuesday, March 8, 2011

Super Mario RPG: The Seven Sages - The Luigi Chronicles, New Details


For those of you who don't lurk our forums, here's some new info:

What is The Luigi Chronicles?
The Luigi Chronicles is an expansion for the RPG Maker 2003 game "Super Mario RPG: The Seven Sages." It has been in the planning stages for quite some time, and is finally getting closer to release.

How does TLC fit in with the rest of the game?
The several expansion packs of TLC can be played simultaneously with the rest of the Seven Sages. As you play Seven Sages and explore the world, you'll unlock new TLC-exclusive quests that you can access from Jerry's House.

Who is Jerry?
Jerry is an old ally of Luigi's from a different world. He has been stranded in the Mushroom Kingdom after some horrible event on his home world, and desperately seeks a way back home to see if his world is all right. Doing quests for Jerry accumulates the resources he needs to build a trans-world teleporter that he'll use to go back home. You might be able to follow him when he's done...

Is TLC just new areas to go to?
Nope, the first several expansions will be quests that take places in familiar Seven Sages areas. However, during a quest you'll see things in those old levels that you've never seen before! A swarm of Fighter Fly's in the Mushroom Plains? A Magikoopa gathering in the Haunted House? Monsters in Bean Town? All is possible. And not to mention new enemies and areas that expand upon Seven Sages.

TLC-Only Features
Implemented Features
-Quest Based Gameplay
-Quest Rewards and Special Items
-Weapon/Armor/Item Forging
Planned Features
-Rare Monsters (Some battle groups will randomly have a rarer, tougher monster)
-Modded Suits

More New Details
TLC will introduce "Modded Suits." These are tweaked versions of the suits found in Seven Sages. They have different stats and resistances. Although they have similar skill sets, the elements, power, cost or any other stat may be different. They are not necessarily stronger, but most are.

They tentatively include:
Mario & Luigi Suits
Blue Badger (Tanooki Suit Mod)
Ice Suit (Fire Suit Mod)
Dark Beam Suit (Beam Suit Mod)
Sledge Suit (Hammer Suit Mod)

Mario Suits
ACID Suit (FLUDD Mod)
Croak Suit (Frog Suit Mod)

Luigi Suits
Mr. M Suit (Mr. L Mod)
Poltergust 2 (Poltergust Mod)

Questing Info
-This is going on during the main game of Seven Sages. Quests are unlocked as new areas become available. However, a large part of the quests will only be available after you get 7 sages.

-You can read the objectives, rewards, and basic info of a quest before deciding whether or not to take it.

-"Urgent Quests" must be completed to advance the story, and typically unlock new quests for you.

-Even if the quest is to fight something as simple as a Goomba, don't right it off. Quest Monsters give different loot than normal ones. The Quest Monster will be marked with an indicator so you know which one on the map it is.

-You can re-do quests as many times as you want. You can only have one quest active at a time. You can't "fail" a quest. It's either you do it or you don't

-Quests don't have a time limit, but they do keep track of how long it takes you to finish one. If you finish slower than the expected time, your rewards will be halved. In other words, don't start a quest and completely forget about it until later.

-Some quests have special objectives. Completing them will give you unique bonus items.

-The first time you complete a quest might also give you a special item.


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Prologue
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Monday, February 21, 2011

Minion of the Week: Ancient Mole - now online!

Name: Ancient Mole
Creator: ICU Gigasoft
Type: Gray Mole
HP Boost: 250 FP Boost: 25
POW Boost: 10 DEF Boost: 0
SPD Boost: 15 SPC Boost: 15
Equipped Badge: Revenge Flower (M)
Reward Item 1: ---
Reward Item 2: ---
Reward Item 3: Ultra Nuts

Description: A mole that's been tunneling through the earth it's whole life. It doesn't remember why it started digging, but it knows that eventually it will reach it's destination. You kind of have to feel sorry for it...

Tuesday, December 28, 2010

Monday, December 27, 2010

SMRPG: The Starlite Worlds Demo 2.0 is nearing the testing stage

As explained in the title, C-Division and I are working towards releasing the highly anticipated second demo. Right now we're still adding new content (one last side-quest and cutscene) before we playthrough the game ourselves. After that, we'll open it to members of our forum to beta-test and debug it. After that, we'll upload it for the public. So if you really can't wait, and want to help out, join our forums so you can be the first to get your hands on it!

Saturday, November 6, 2010

Super Mario RPG: The Seven Sages patch 1.6.0 and 1.6.1 released!

*1.6.1 was released too, but the title of this post neglected to mention that until now.

Download Here

Change Log

Fixed Bugs/Typos

Wednesday, September 22, 2010

SMRPG: Seven Sages patch v1.5.4b to 1.5.4c working!

The patch has been re-uploaded! Downloads should work now.

Wednesday, August 25, 2010

Saturday, August 21, 2010

Friday, April 23, 2010

Super Mario RPG: Seven Sages v1.5.1 patch released!

Get the patch! It's not even a megabyte!

Change Log
-New "Sage Boss Battle Mode!" Re-fight all of the boss battles involving the capture of Sages.
(Seven Bosses, one free full heal at the halfway point)

-"Reflect" skill buffed to last 3 turns
-Koopatrols drop new item "Big Shell"
-Tribal Shy Guys drop new item "Tribal Spear"
-Tribal Goombas drop new item "Tribal Spear"
-Different types of Boo drop items such a "Ghost Bag", "Dark Ghost Bag", and "Big Ghost Bag"

-Attack item "Big Shell" added. (Calls skill "Big Shell Drop")
-Attack item "Tribal Spear" added. (Calls skill "Spear Throw")
-Buff item "Ghost Bag" added. (Grants invincibility to an ally for 1 turn.)
-Buff item "Dark Ghost Bag" added. (Grants invincibility to an ally for 3 turns.)
-Buff item "Big Ghost Bag" added. (Grants invincibility to party for 3 turns.)

Fixed Bugs/Typos


-t's a pleasure to see you Mario! (Fixed)
-Walk anywhere in Bowser's Castle Entrance the second time (Fixed)

Wednesday, April 21, 2010

Super Mario RPG: Seven Sages v1.5.0 released!

Once you download this, you'll be able to download a file that patches your game to the latest version! The patch file will be no more that 5 MB!

A list of minor bugs that have been fixed since v1.4:

-Clulex sez "Your spirit is stong" (FIXED)
-Forest Sage area event repeats (FIXED)
-You can save anytime after the Bowser???? fight (FIXED)
-Piranha Fang item takes MP (FIXED)

If there are any other bugs you know of, report them and the fixes will be int he v1.5.1 patch file!

Monday, March 29, 2010

SS: v1.5 to be reuploaded later

Sorry about the inconvenience, but the first v1.5 was incomplete (I should have realized this when it was 20 megs smaller. I mean, zip compression isn't that good.)

For now you'll just have two options of downloading v1.4: a 160mb ZIP file, or a two part, ~80mb each RAR file.

Monday, March 22, 2010

Seven Sages to receive DLC, new DL method

First things first, go to the download page and download v1.5. The new download is a single ZIP file and is more convenient. It has some minor fixes, but it's main purpose is to set up the future ability to support Downloadable Content (DLC)

Visit the download page here

And speaking of DLC...

That's all the info you're getting right now! :P

Sunday, March 21, 2010

Super Mario RPG: The Starlite Worlds



Name announced!

About SMRPG: Seven Sages v1.4

Even though it's been over half a year since the release of Seven Sages, it still seems like certain people have problems playing the game. I'm going to be blunt; it doesn't make any sense. Some people have made perfect walk-throughs of the game on youtube, it's been discussed throughly on our forums by many people, and of course many people have beaten the game.

However, at the same time, there are those who have yet to even begin playing because of some random problems. Like I said before, this doesn't make sense. If it works on some computers, and not on others, what's the problem? And more importantly, can we fix it?

I'm afraid the answer is leaning towards "no" at the moment. At the very least we can ask if people experiencing this problems have ever played an RPG Maker game before on their computer. Other than that, it seems as if there's a technical problem beyond our capabilities of fixing it.

To those not able to play Seven Sages, we're sorry. Hopefully you'll be able to enjoy Starlite Worlds, our next offering which should prove to be even better.