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Popular Games & Releases!
Post: Super Mario RPG: The Starlite Worlds (Full Game 1.4.1) FULL NEW GAME!!!
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Post:Super Mario RPG: The Seven Sages (v1.7.0)
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
DEMO: Donkey Kong Country Web Engine
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Friday, December 19, 2014
Wednesday, December 17, 2014
Tuesday, December 16, 2014
Let's Play Old Games: The Legend of Zelda: Courage, Power, Wisdom (Part 1)
Hey all,
C-Division is playing through his first released game, Zelda CPW. It's interesting to see how we've improved over the years. CPW released in 2008.
C-Division is playing through his first released game, Zelda CPW. It's interesting to see how we've improved over the years. CPW released in 2008.
Saturday, December 13, 2014
Monster of the Moment Down for a few Days
Hey all,
The website that hosts the files for the online service of MotM appears to be down. And it might be down for good. We'll probably be changing the hosting site in a few days so stay tuned. Thanks.
The website that hosts the files for the online service of MotM appears to be down. And it might be down for good. We'll probably be changing the hosting site in a few days so stay tuned. Thanks.
Thursday, December 11, 2014
Harvest Moon VX - Crop Stuff #1 -Farming
In this mini-series, we'll explore some of the features and mechanics of our Harvest Moon fan game for RPG Maker VX.
Let's Play: Pokémon S.T.A.R. Heroes (Part 1)
I'm doing a playthrough of some missions in Pokémon S.T.A.R. Heroes. Check it out!!
Wednesday, December 10, 2014
Version 1.2.5. is out!
Version 1.2.5 for Super Mario RPG: The Starlite Worlds has just been released.
1.2.5 Fixes
- Typos
- D-Down Pound "Finish" for Mario
- Secret Boss's Death in battle is fixed
- Fixed battle song still playing after secret boss
- Typos
- D-Down Pound "Finish" for Mario
- Secret Boss's Death in battle is fixed
- Fixed battle song still playing after secret boss
Download it here:
udivision.blogspot.com/2010/06/download-page-super-mario-rpg-starlite.html
Thursday, November 13, 2014
New Minion of the Moment #5 - CnTrlFReeK
New Monster of the Moment: CnTrlFReeK
Details here: http://icugigasoft.freeforums.org/monster-of-the-moment-official-thread-11-13-14-t590.html
From now on, we will be making a short video when a new monster comes out.
Details here: http://icugigasoft.freeforums.org/monster-of-the-moment-official-thread-11-13-14-t590.html
From now on, we will be making a short video when a new monster comes out.
Saturday, October 25, 2014
SMRPG: SW 5000+ Download Appreciation Video!
Thank you to everyone who has downloaded and enjoyed our game, helping us to reach this milestone. Enjoy this short video with it!
Tuesday, September 23, 2014
Full Youtube Walkthrough of Starlite Worlds!!
Darkreaper698 has put in over 50 hours of gametime into his youtube walkthrough and has finished the main game. He's done well and has shown adept battle skills. If you want to watch the game being played in its entirety, check out his videos.
PLAYLIST:
https://www.youtube.com/playlist?list=PLe6btr_96jttXCDHQWG35J_CBnaOhl--D
https://www.youtube.com/playlist?list=PLe6btr_96jttXCDHQWG35J_CBnaOhl--D
DOWNLOAD GAME:http://gamejolt.com/games/rpg/super-mario-rpg-the-starlite-worlds/27143/
Saturday, August 30, 2014
Version 1.2.4 Out!!
Version 1.2.4 for Super Mario RPG: The Starlite Worlds has just been released. It has some badge balancing that people far into the game will appreciate.
1.2.4 Fixes
- Mario's Battle Stance takes 3 SP
- Edited Luck's Last Stand's, Critical Rush, Lucky Touch's, Final Strike, so they're not as cheap.
- Konnor Typo
Download it here:
udivision.blogspot.com/2010/06/download-page-super-mario-rpg-starlite.html
Saturday, August 9, 2014
Over 3000+ Downloads!!
Last post for the day (most likely),
I just wanted to let everyone know that passed 3000 downloads a few days ago. Thanks to everyone who played the game to make this possible.
I just wanted to let everyone know that passed 3000 downloads a few days ago. Thanks to everyone who played the game to make this possible.
Starlite Worlds Walkthrough Videos on Yotube
Hey Guys,
There have been some playthroughs of Starlite Worlds on Youtube you could check out if you want to see how other people are playing the game. I've noticed three so far that look like they could go the distance. There was a post about them on the forums. Have a look.
http://icugigasoft.freeforums.org/playthrough-of-starlite-worlds-by-darkreaper-698-t1554.html
There have been some playthroughs of Starlite Worlds on Youtube you could check out if you want to see how other people are playing the game. I've noticed three so far that look like they could go the distance. There was a post about them on the forums. Have a look.
http://icugigasoft.freeforums.org/playthrough-of-starlite-worlds-by-darkreaper-698-t1554.html
Starlite Worlds 1.2.3. Update!!
Yesterday, we put up version 1.2.3 of Starlite Worlds. The fixes are as follows.
1.2.3 Fixes
- Typos
- Rolling Billows cutscene glitch if return late in game.
- Final Strike does Criticals 60% of the time and costs 5 BP.
- "Splash Hammer Finish" fixed
- Wuzzel Woods blocks re-entry fixed.
- Safety Boots Badge for Mario gettable
The main fix being the Final Strike Badge so it's as game breaking now, but still useful.
Check it Out
1.2.3 Fixes
- Typos
- Rolling Billows cutscene glitch if return late in game.
- Final Strike does Criticals 60% of the time and costs 5 BP.
- "Splash Hammer Finish" fixed
- Wuzzel Woods blocks re-entry fixed.
- Safety Boots Badge for Mario gettable
The main fix being the Final Strike Badge so it's as game breaking now, but still useful.
Check it Out
Thursday, June 19, 2014
SPOILERS - Starlite Worlds Developer Strategy Video
Hey everyone,
We just uploaded another strategy video, fighting the hardest side boss in SW. It's just one of many strategies you can use. Obvious spoilers.
Check it out
We just uploaded another strategy video, fighting the hardest side boss in SW. It's just one of many strategies you can use. Obvious spoilers.
Check it out
Wednesday, June 18, 2014
Starlite Worlds 1.2.2
A new update for Starlite Worlds has been released. Bug Fixes are:
1.2.2 Fixes
- Throne Room in Rolling Billows people and dialogue fixed.
- Numerous Typos fixed
- Escape Escape! and Fleet Feet badges fixed
Download it here.
1.2.2 Fixes
- Throne Room in Rolling Billows people and dialogue fixed.
- Numerous Typos fixed
- Escape Escape! and Fleet Feet badges fixed
Download it here.
Tuesday, June 17, 2014
New Monster of the Moment!! Goom Shadow
There's a new Monster of the Moment up for Starlite Worlds. Give it a go and get the items it has!
http://icugigasoft.freeforums.org/post8942.html#p8942
http://icugigasoft.freeforums.org/post8942.html#p8942
Friday, June 6, 2014
DANGER LUIGI Strategy Video!!
SPOILERS -
This video showcases another strategy. If your unfamiliar with Paper Mario, this strategy involves purposely having low HP in order to use a lot of badge effects.
Tuesday, June 3, 2014
Super Mario RPG: The Starlite Worlds Strategy Video: "How to Grind"
Hey all, we just released another developer strategy video and it focuses on the most effective strategy to gain levels quickly. Check it out!!
https://www.youtube.com/watch?v=YDexl24fjrg
https://www.youtube.com/watch?v=YDexl24fjrg
Sunday, June 1, 2014
500 Downloads! + 1.2 Update
We've reached more than 500 downloads in only a few days! Thanks to everyone who has downloaded it and enjoyed.
Also, the download link has been updated to 1.2, which has a few small fixes.
1.2 Fixes
- Passability error in West Cheddar Desert
- Fixed the black screen when you re-enter Kammy's part of Swiss Sanctuary (completely now)
- Fixed Mixing of Technical and Technical+ Ores
udivision.blogspot.com/2010/06/download-page-super-mario-rpg-starlite.html
Also, the download link has been updated to 1.2, which has a few small fixes.
1.2 Fixes
- Passability error in West Cheddar Desert
- Fixed the black screen when you re-enter Kammy's part of Swiss Sanctuary (completely now)
- Fixed Mixing of Technical and Technical+ Ores
udivision.blogspot.com/2010/06/download-page-super-mario-rpg-starlite.html
Thursday, May 29, 2014
SPOILERS! Final Boss - Super Mario RPG: The Starlite Worlds
Here is a developer walkthrough by me, C-Division, of the final boss. I go through equipment, badges, and strategy for fighting him. Check it out!
https://www.youtube.com/watch?v=W1L0XSkRzwY
https://www.youtube.com/watch?v=W1L0XSkRzwY
Monday, May 26, 2014
Super Mario RPG: The Starlite Worlds Full Game
Click to watch Release Trailer
Download Page: SW Download Page
Thursday, May 22, 2014
Donkey Kong T-Shirt: iDK
A T-Shirt Design we whipped up for fun. Don't know if we'll make more gaming related shirts, but enjoy this if you like it.

DK Don't Know Full Body Tees by InQuGames
Monday, January 6, 2014
Super Mario RPG: The Seven Sages ~Extended Edition~ Released
Penguin4478, a Seven Sages fan and member of the ICU Gigasoft Forum, has released the most complete version of his MOD and we'd like to share it with you. Penguin4478 put a lot of work into the project and has added a variety of content including new dungeons, equipment, and suits for players to use. In addition to that, he extensively rebalanced the characters.
You can find his YouTube Channel and videos of his work here: Penguin4478
You can download the MOD and other Mods here: SMRPGSS MODS
Sunday, October 20, 2013
Peach Has Still Got It
Had I really not posted a Screenshot of Peach's playable part yet?
(Note: She doesn't battle, but there's some pretty important stuff in this world.)
Sunday, October 6, 2013
Pokemon S.T.A.R.
C-Div here,
For anyone who didn't already know about U-Division's Pokemon Action RPG Project:
What are you waiting for?
Check it out!
For anyone who didn't already know about U-Division's Pokemon Action RPG Project:
What are you waiting for?
Check it out!
Saturday, September 21, 2013
SMRPG: Starlite Worlds: Luigi Combo Attacks
Hey all,
A little battle update from Starlite Worlds showing off some Luigi Combo Attacks.
Enjoy.
A little battle update from Starlite Worlds showing off some Luigi Combo Attacks.
Enjoy.
Thursday, June 13, 2013
Super Mario RPG: The Seven Sages 1.7.0 + MODS
As of version 1.7.0, Seven Sages has it's project files open for all to enjoy. That means, among other things, people can create their own mods of the game. Whether that be small graphical changes or changes to the actual game.
Download Page
Thursday, June 6, 2013
Announcing: Donkey Kong Country X Engine
What is it?
The DKCX engine is an HTML5 based game engine made using Scirra's Construct 2. When released, anyone using Construct 2 will be able to create their own broswer based Donkey Kong Country games, free for everyone to play.
What's it current status?
As of this post, and for the time being, the DKCX is still in development. What we want to do is gauge interest before continuing with development. To fully flesh out the engine, we'll need to purchase the full version of Construct 2, a $119 investment.
What can I do?
Simply play the demo made using the engine, give us feed back, and share the game with other people. All we need to see is sufficient interest before we decide on continuing development.
Current Feature Set:
-Support for different characters with different stats (jump height, speed, etc...)
-Blast Barrels
-Moving Platforms
-Walking/Jumping Enemies
-Flying Enemies
-Bananas!
-Flying Levels (With Funky Kong)
Planned Feature Set:
-Implementation of Diddy, Dixie, and Kiddy
-Support for Animal Buddy Transformations
-Barrel Interaction (Pick Up/Throw)
-More stage features (Bouncy Tires, Crocodile Heads)
-Bonuses
-etc...
Click Screens for full size!



Sunday, June 2, 2013
New Download Link for Starlite Worlds
It was brought to our attention that the download link for Starlite World had been hacked, and that it linked the malware instead of the actual game. I apologize to the victims of this attack, and hopefully this won't happen again. We've changed the link to 4Shared and you should find it in the download page.
In the future, please know that our game is 207-ish Megabytes and is NOT an EXE file, it should come as a ZIP,.
In the future, please know that our game is 207-ish Megabytes and is NOT an EXE file, it should come as a ZIP,.
Sunday, February 17, 2013
[C-Div] King Bowser vs. King Stiron: "Who's the Baddest?" (Video)
New Video!
King Bowser vs King Stiron...
Who is the King of Bad?
This is a more theatrical trailer for Starlite Worlds.
It's supposed to be a little over the top.
Friday, February 1, 2013
Peanut Knight's Story Debut Trailer + Game Link
Play Game Online Here: http://www.kongregate.com/games/inqugames/peanut-knights-story
Not to be confused with "Paper Knight's Story," Peanut Knight is a simple HTML5 game about KOing Roguenuts. You can find the game here at that link above.
Music:
"Silly Fun" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Friday, December 7, 2012
Download Page: The Legend of Zelda: Courage, Power and Wisdom
Current Version : v2.0 (Complete)
Instructions:
-Download and extract CPW.
Downloads:
The Legend of Zelda: CPW [rpgmaker.net, 75MB]
- IF YOU EVER CANNOT ACCESS YOUR ABILITY GRID, GO TO A SAVE POINT. IT WILL FIX THE PROBLEM.
Instructions:
-Download and extract CPW.
Downloads:
The Legend of Zelda: CPW [rpgmaker.net, 75MB]
- IF YOU EVER CANNOT ACCESS YOUR ABILITY GRID, GO TO A SAVE POINT. IT WILL FIX THE PROBLEM.
Monday, December 3, 2012
[C-Div] Starlite Worlds Commercial (Spoof)
Hey all, I saw the commercial for Superstar Saga recently so I decided to make a spoof of it really quickly and use clips from Starlite Worlds. Enjoy.
Tuesday, November 27, 2012
(Preview) Play To The Ground: Seven Sages Let's Play
Video (Preview):
I'm mulling over an idea to (finally) create an ICU Gigasoft play through of our games. However, it'll have a twist. On the left side of the video will be footage of me (or cdivision) playing through one of our games. On the right, however, commentary from us will pop up from time to time. They will be about what's happening in the game, how we made stuff, why we did what we did, or other fun facts about the games development.
The first game on the list will be "Seven Sages," although I'm open to doing others (including unfinished projects) during the run through.
Here's a preview of how it will look. Comments, feedback, and questions would be nice before I decide to continue or not.
Saturday, November 24, 2012
New Starlite Worlds Download Link
Starlite Worlds Demo v2.02 is now available as a single download. No patching, no audio file business, no trouble for you at all. Just download and extract, annd you're golden!
Download Page
Download Page
Wednesday, November 21, 2012
Monday, July 2, 2012
SMRPG: Starlite Worlds moving to MediaFire
To avoid any further hosting issues with 4shared.com, Starlite Worlds will be fully moved to MediaFire.com.
Because of size restraints, SW will be hosted in two files, the Main ZIP and the Audio ZIP. You will have to extract the audio into a folder in the Starlite Worlds folder.
We'll make this change later today, and the download page will be updated with this new information.
Because of size restraints, SW will be hosted in two files, the Main ZIP and the Audio ZIP. You will have to extract the audio into a folder in the Starlite Worlds folder.
We'll make this change later today, and the download page will be updated with this new information.
Tuesday, May 15, 2012
SMRPGSW: Battle Teaser
Haven't done many updates for SW recently so...
Just a short video showing off some newer attacks, and how to time a couple of advanced attacks. Tell us what you think!
Just a short video showing off some newer attacks, and how to time a couple of advanced attacks. Tell us what you think!
Friday, May 11, 2012
Support Paper Knight's Story on Kickstarter!
Paper Knight's Story is game made In-Qu Games (members of ICU Gigasoft) and is a Paper Mario influenced RPG. Check it out here: http://www.kickstarter.com/projects/ujonu/paper-knights-story
Also check out the In-Qu games blog here: In-Qu Games Website
Saturday, March 31, 2012
SMRPG: Seven Sages new MediaFire Links
All the links for Super Mario Seven Sages have now been rehosted on MediaFire.com
I'll let you know when the same is done for Starlite Worlds.
I'll let you know when the same is done for Starlite Worlds.
Thursday, March 29, 2012
Download Link Issues [Update #1: New Link]
UPDATE #1: A new link has been provided. It seems that 4shared thought our game violated some rule.
It's been brought to our attention that some of the download links for games like Super Mario RPG: The Starlite Worlds are currently down or not working. We'll try to fix the problem if we can, and at the very least try to rehost the files on a different service. Until then, please be patient.
It's been brought to our attention that some of the download links for games like Super Mario RPG: The Starlite Worlds are currently down or not working. We'll try to fix the problem if we can, and at the very least try to rehost the files on a different service. Until then, please be patient.
Tuesday, March 8, 2011
Super Mario RPG: The Seven Sages - The Luigi Chronicles, New Details

What is The Luigi Chronicles?
The Luigi Chronicles is an expansion for the RPG Maker 2003 game "Super Mario RPG: The Seven Sages." It has been in the planning stages for quite some time, and is finally getting closer to release.
How does TLC fit in with the rest of the game?
The several expansion packs of TLC can be played simultaneously with the rest of the Seven Sages. As you play Seven Sages and explore the world, you'll unlock new TLC-exclusive quests that you can access from Jerry's House.
Who is Jerry?
Jerry is an old ally of Luigi's from a different world. He has been stranded in the Mushroom Kingdom after some horrible event on his home world, and desperately seeks a way back home to see if his world is all right. Doing quests for Jerry accumulates the resources he needs to build a trans-world teleporter that he'll use to go back home. You might be able to follow him when he's done...
Is TLC just new areas to go to?
Nope, the first several expansions will be quests that take places in familiar Seven Sages areas. However, during a quest you'll see things in those old levels that you've never seen before! A swarm of Fighter Fly's in the Mushroom Plains? A Magikoopa gathering in the Haunted House? Monsters in Bean Town? All is possible. And not to mention new enemies and areas that expand upon Seven Sages.
The Luigi Chronicles is an expansion for the RPG Maker 2003 game "Super Mario RPG: The Seven Sages." It has been in the planning stages for quite some time, and is finally getting closer to release.
How does TLC fit in with the rest of the game?
The several expansion packs of TLC can be played simultaneously with the rest of the Seven Sages. As you play Seven Sages and explore the world, you'll unlock new TLC-exclusive quests that you can access from Jerry's House.
Who is Jerry?
Jerry is an old ally of Luigi's from a different world. He has been stranded in the Mushroom Kingdom after some horrible event on his home world, and desperately seeks a way back home to see if his world is all right. Doing quests for Jerry accumulates the resources he needs to build a trans-world teleporter that he'll use to go back home. You might be able to follow him when he's done...
Is TLC just new areas to go to?
Nope, the first several expansions will be quests that take places in familiar Seven Sages areas. However, during a quest you'll see things in those old levels that you've never seen before! A swarm of Fighter Fly's in the Mushroom Plains? A Magikoopa gathering in the Haunted House? Monsters in Bean Town? All is possible. And not to mention new enemies and areas that expand upon Seven Sages.
TLC-Only Features
Implemented Features
-Quest Based Gameplay
-Quest Rewards and Special Items
-Weapon/Armor/Item Forging
Planned Features
-Rare Monsters (Some battle groups will randomly have a rarer, tougher monster)
-Modded Suits
-Quest Based Gameplay
-Quest Rewards and Special Items
-Weapon/Armor/Item Forging
Planned Features
-Rare Monsters (Some battle groups will randomly have a rarer, tougher monster)
-Modded Suits
More New Details
TLC will introduce "Modded Suits." These are tweaked versions of the suits found in Seven Sages. They have different stats and resistances. Although they have similar skill sets, the elements, power, cost or any other stat may be different. They are not necessarily stronger, but most are.
They tentatively include:
Mario & Luigi Suits
Blue Badger (Tanooki Suit Mod)
Ice Suit (Fire Suit Mod)
Dark Beam Suit (Beam Suit Mod)
Sledge Suit (Hammer Suit Mod)
Mario Suits
ACID Suit (FLUDD Mod)
Croak Suit (Frog Suit Mod)
Luigi Suits
Mr. M Suit (Mr. L Mod)
Poltergust 2 (Poltergust Mod)
Questing Info
-This is going on during the main game of Seven Sages. Quests are unlocked as new areas become available. However, a large part of the quests will only be available after you get 7 sages.
-You can read the objectives, rewards, and basic info of a quest before deciding whether or not to take it.
-"Urgent Quests" must be completed to advance the story, and typically unlock new quests for you.
-Even if the quest is to fight something as simple as a Goomba, don't right it off. Quest Monsters give different loot than normal ones. The Quest Monster will be marked with an indicator so you know which one on the map it is.
-You can re-do quests as many times as you want. You can only have one quest active at a time. You can't "fail" a quest. It's either you do it or you don't
-Quests don't have a time limit, but they do keep track of how long it takes you to finish one. If you finish slower than the expected time, your rewards will be halved. In other words, don't start a quest and completely forget about it until later.
-Some quests have special objectives. Completing them will give you unique bonus items.
-The first time you complete a quest might also give you a special item.
-You can read the objectives, rewards, and basic info of a quest before deciding whether or not to take it.
-"Urgent Quests" must be completed to advance the story, and typically unlock new quests for you.
-Even if the quest is to fight something as simple as a Goomba, don't right it off. Quest Monsters give different loot than normal ones. The Quest Monster will be marked with an indicator so you know which one on the map it is.
-You can re-do quests as many times as you want. You can only have one quest active at a time. You can't "fail" a quest. It's either you do it or you don't
-Quests don't have a time limit, but they do keep track of how long it takes you to finish one. If you finish slower than the expected time, your rewards will be halved. In other words, don't start a quest and completely forget about it until later.
-Some quests have special objectives. Completing them will give you unique bonus items.
-The first time you complete a quest might also give you a special item.







Prologue




Monday, February 21, 2011
Minion of the Week: Ancient Mole - now online!
Name: Ancient Mole
Creator: ICU Gigasoft
Type: Gray Mole
HP Boost: 250 FP Boost: 25
POW Boost: 10 DEF Boost: 0
SPD Boost: 15 SPC Boost: 15
Equipped Badge: Revenge Flower (M)
Reward Item 1: ---
Reward Item 2: ---
Reward Item 3: Ultra Nuts
Description: A mole that's been tunneling through the earth it's whole life. It doesn't remember why it started digging, but it knows that eventually it will reach it's destination. You kind of have to feel sorry for it...
Creator: ICU Gigasoft
Type: Gray Mole
HP Boost: 250 FP Boost: 25
POW Boost: 10 DEF Boost: 0
SPD Boost: 15 SPC Boost: 15
Equipped Badge: Revenge Flower (M)
Reward Item 1: ---
Reward Item 2: ---
Reward Item 3: Ultra Nuts
Description: A mole that's been tunneling through the earth it's whole life. It doesn't remember why it started digging, but it knows that eventually it will reach it's destination. You kind of have to feel sorry for it...
Saturday, February 12, 2011
Tuesday, December 28, 2010
Monday, December 27, 2010
SMRPG: The Starlite Worlds Demo 2.0 is nearing the testing stage
As explained in the title, C-Division and I are working towards releasing the highly anticipated second demo. Right now we're still adding new content (one last side-quest and cutscene) before we playthrough the game ourselves. After that, we'll open it to members of our forum to beta-test and debug it. After that, we'll upload it for the public. So if you really can't wait, and want to help out, join our forums so you can be the first to get your hands on it!
Saturday, November 6, 2010
Super Mario RPG: The Seven Sages patch 1.6.0 and 1.6.1 released!
*1.6.1 was released too, but the title of this post neglected to mention that until now.
Change Log
Fixed Bugs/Typos
Sunday, October 17, 2010
Wednesday, September 22, 2010
SMRPG: Seven Sages patch v1.5.4b to 1.5.4c working!
The patch has been re-uploaded! Downloads should work now.
Wednesday, August 25, 2010
Saturday, August 21, 2010
Wednesday, May 12, 2010
Monday, May 3, 2010
Sunday, May 2, 2010
Friday, April 23, 2010
Super Mario RPG: Seven Sages v1.5.1 patch released!
Get the patch! It's not even a megabyte!
Change Log
-New "Sage Boss Battle Mode!" Re-fight all of the boss battles involving the capture of Sages.
(Seven Bosses, one free full heal at the halfway point)
-"Reflect" skill buffed to last 3 turns
-Koopatrols drop new item "Big Shell"
-Tribal Shy Guys drop new item "Tribal Spear"
-Tribal Goombas drop new item "Tribal Spear"
-Different types of Boo drop items such a "Ghost Bag", "Dark Ghost Bag", and "Big Ghost Bag"
-Attack item "Big Shell" added. (Calls skill "Big Shell Drop")
-Attack item "Tribal Spear" added. (Calls skill "Spear Throw")
-Buff item "Ghost Bag" added. (Grants invincibility to an ally for 1 turn.)
-Buff item "Dark Ghost Bag" added. (Grants invincibility to an ally for 3 turns.)
-Buff item "Big Ghost Bag" added. (Grants invincibility to party for 3 turns.)
Fixed Bugs/Typos
-t's a pleasure to see you Mario! (Fixed)
-Walk anywhere in Bowser's Castle Entrance the second time (Fixed)
Change Log
-New "Sage Boss Battle Mode!" Re-fight all of the boss battles involving the capture of Sages.
(Seven Bosses, one free full heal at the halfway point)
-"Reflect" skill buffed to last 3 turns
-Koopatrols drop new item "Big Shell"
-Tribal Shy Guys drop new item "Tribal Spear"
-Tribal Goombas drop new item "Tribal Spear"
-Different types of Boo drop items such a "Ghost Bag", "Dark Ghost Bag", and "Big Ghost Bag"
-Attack item "Big Shell" added. (Calls skill "Big Shell Drop")
-Attack item "Tribal Spear" added. (Calls skill "Spear Throw")
-Buff item "Ghost Bag" added. (Grants invincibility to an ally for 1 turn.)
-Buff item "Dark Ghost Bag" added. (Grants invincibility to an ally for 3 turns.)
-Buff item "Big Ghost Bag" added. (Grants invincibility to party for 3 turns.)
Fixed Bugs/Typos
-t's a pleasure to see you Mario! (Fixed)
-Walk anywhere in Bowser's Castle Entrance the second time (Fixed)
Wednesday, April 21, 2010
Super Mario RPG: Seven Sages v1.5.0 released!
Once you download this, you'll be able to download a file that patches your game to the latest version! The patch file will be no more that 5 MB!
A list of minor bugs that have been fixed since v1.4:
If there are any other bugs you know of, report them and the fixes will be int he v1.5.1 patch file!
A list of minor bugs that have been fixed since v1.4:
-Clulex sez "Your spirit is stong" (FIXED)
-Forest Sage area event repeats (FIXED)
-You can save anytime after the Bowser???? fight (FIXED)
-Piranha Fang item takes MP (FIXED)
-Forest Sage area event repeats (FIXED)
-You can save anytime after the Bowser???? fight (FIXED)
-Piranha Fang item takes MP (FIXED)
If there are any other bugs you know of, report them and the fixes will be int he v1.5.1 patch file!
Monday, March 29, 2010
SS: v1.5 to be reuploaded later
Sorry about the inconvenience, but the first v1.5 was incomplete (I should have realized this when it was 20 megs smaller. I mean, zip compression isn't that good.)
For now you'll just have two options of downloading v1.4: a 160mb ZIP file, or a two part, ~80mb each RAR file.
For now you'll just have two options of downloading v1.4: a 160mb ZIP file, or a two part, ~80mb each RAR file.
Monday, March 22, 2010
Seven Sages to receive DLC, new DL method
First things first, go to the download page and download v1.5. The new download is a single ZIP file and is more convenient. It has some minor fixes, but it's main purpose is to set up the future ability to support Downloadable Content (DLC)
Visit the download page here
And speaking of DLC...
That's all the info you're getting right now! :P
Visit the download page here
And speaking of DLC...

Sunday, March 21, 2010
About SMRPG: Seven Sages v1.4
Even though it's been over half a year since the release of Seven Sages, it still seems like certain people have problems playing the game. I'm going to be blunt; it doesn't make any sense. Some people have made perfect walk-throughs of the game on youtube, it's been discussed throughly on our forums by many people, and of course many people have beaten the game.
However, at the same time, there are those who have yet to even begin playing because of some random problems. Like I said before, this doesn't make sense. If it works on some computers, and not on others, what's the problem? And more importantly, can we fix it?
I'm afraid the answer is leaning towards "no" at the moment. At the very least we can ask if people experiencing this problems have ever played an RPG Maker game before on their computer. Other than that, it seems as if there's a technical problem beyond our capabilities of fixing it.
To those not able to play Seven Sages, we're sorry. Hopefully you'll be able to enjoy Starlite Worlds, our next offering which should prove to be even better.
Monday, February 1, 2010
Saturday, November 28, 2009
Super Mario RPG: XP Project Teaser Video
"What you are about to see are clips from the upcoming C-Division and U Division collaborative project, codenamed "Mario XP." This game is still in the early alpha stages of development, and the video you are about to see represents only four days of work on the project. It's still very rough, and elements you see here may not end up in the final version of the project."
Sunday, November 1, 2009
Announcing Official Forum!
In order to more effectively communicate and interact with or fanbase, ICU Gigaosft has created a dedicatd forum. As of now we have threads on several sites, comments and messages on a lot of YouTube vidoes, and comments from the blogs. While this is a positive amount of feedback, it is difficult for us to check all these different outlets in a timely manner. With one centralized forum we hope to facilitate the process of user feedback and our ability respond.
With that being said, we encourage you to hop over to the forum and register!
Saturday, October 3, 2009
Mario: Resource Packs Complete
For those of you interested in making your own Mario fangame or just want to use the resources we used in our game, here you go.
Complete Graphics Pack
Music Pack - All MIDI
Music Pack - All MP3
Complete Sound Effect/Voices Pack
Complete Graphics Pack
Music Pack - All MIDI
Music Pack - All MP3
Complete Sound Effect/Voices Pack
Thursday, September 17, 2009
Monday, September 7, 2009
Version 1.3 Glitch Will be fixed with V. 1.4
It's come to our attention that a game freezing glitch halts progress after the first Bowser cutscene in version 1.3. This will be fixed with version 1.4 (which also fixes a few minor bugs) as soon as we get our comptuer with the Mario project files working. As for now, there isn't any else to do but wait.
On the bright side, for all of you who are asking, your save file WILL ALWAYS BE USABLE with updated versions.
Sorry that this happened, but we assure you it will be fixed in the near future.
~U Division
On the bright side, for all of you who are asking, your save file WILL ALWAYS BE USABLE with updated versions.
Sorry that this happened, but we assure you it will be fixed in the near future.
~U Division
Wednesday, August 19, 2009
Super Mario RPG: The Seven Sages [Download]
CURRENT VERSION: v1.7.1
Change Log - Fixed Glitches
Downloads
Fully Updated Game: Version 1.7.1 (170 MB ZIP file)*
*Now open source and mod compatible!
Extra Mods: Download Seven Sages Game MODS here!
.:New costumes, new graphics, new features and more! :.
Old Versions
Version 1.6.1 (170 MB ZIP file)
Version 1.5.0 (170MB ZIP file)
Seven Sages Patches Folder Hosted by Mediafire
IMPORTANT: In order to use your old save file, the folder that you extract Mario to must have the same name as the
folder in "My Documents" that contains your save files. For most of you, this will automatically be done, but if you experience
problems in using your old save file this is how to fix it.
If you enjoy our Mario RPG fan games, support Nintendo by buying official games as well.
Saturday, August 8, 2009
Super Mario RPG: The Seven Sages IS OUT!
*In Coniferious Confusion on the map where you have to fight the correct gloomba, do not get a prememptive strike against them, or it could mess up.*
Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...

Super Mario RPG: The Seven Sages has now finally been released.
CLICK HERE TO DOWNLOAD!!
It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.
A few notes...
-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)
Thanks.
IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.
Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...

Super Mario RPG: The Seven Sages has now finally been released.
CLICK HERE TO DOWNLOAD!!
It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.
A few notes...
-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)
Thanks.
IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.
Wednesday, August 5, 2009
August 8, 2009: MARIO RELEASE DATE!! (Also Promotional Trailer)

This Saturday, the 9th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.
If you have comments you know what to do.
Friday, May 15, 2009
Shroom Stuff 5: Dark Bowser

C-Division,
Following up on the other post, here comes Shroom Stuff 5. This will be the last Shroom Stuff so you'll just have to wait for the release of the game this summer to quench your needs.
This video just shows some skill moves of the special suit. The suit will not be part of the main story, you will have to obtain it through side quests and stuff. Most of the suits are like that anyway. Not much else to say, so enjoy!
Sunday, April 19, 2009
Shroom Stuff 4: Track Tactics
Wednesday, April 1, 2009
Shroom Stuff 3: Surfing Bros
Wednesday, March 18, 2009
Shroom Stuff 2: Battle Showcase

C-Division,
Shroom Stuff Video Dos(Two).
This will probably be the most exciting "Shroom Stuff" video. Why? Because it's all about the fighting. This vid shows off the new Bowser sprites first with some of his finalized special moves. If that's not good enough it then shows off the suit skills. If you want to know exactly what I mean, check out the video.
Comments are helpful.
Tuesday, March 10, 2009
Shroom Stuff 1: Mario's Cloud Nine

C-Division,
Introducing: Shroom Stuff.
We are now starting a string of small videos showing off some more features of the game. The first one is Mario's Cloud Nine, a shooter type mini game you play during the adventure. Coming up we'll have different aspects to show, like the battle system in its final stages.
Friday, February 20, 2009
Action Game Maker... The Possibilities
Due to the recent release of the Action Game Maker sample games, and the eminent release of the program itself, it's only natural that we at ICU Gigasoft are curious about what it means for us. I've played the games myself, and have read about some of the new features in this new game maker engine from Enterbrain. I'm impressed with the features, the frame-rate, and functionality. It seems like a solid addition to the line of Makers. But again, what does it mean for us?
Until we get our hands on it come this March, it's really hard to say. Of course, there is the initial allure of beign able to make platformers and action rpgs (who really cares about shooters?) like Mario and Zelda. But, beyond that, what else is there? I'm sure the system is flexible enough to be limited to our imaginations, such as what scripting did to XP and VX. However, that imagination of mine is kind of drawing a blank. My best idea so far is a possible move of Daibouken from 2003 to AGM. Other than that, it wont' be until we play around with the new Maker that we'll be able to understnad it's possibilites for ICU Gigasoft.
Until we get our hands on it come this March, it's really hard to say. Of course, there is the initial allure of beign able to make platformers and action rpgs (who really cares about shooters?) like Mario and Zelda. But, beyond that, what else is there? I'm sure the system is flexible enough to be limited to our imaginations, such as what scripting did to XP and VX. However, that imagination of mine is kind of drawing a blank. My best idea so far is a possible move of Daibouken from 2003 to AGM. Other than that, it wont' be until we play around with the new Maker that we'll be able to understnad it's possibilites for ICU Gigasoft.
Wednesday, January 28, 2009
Progress Report (C-Division)
C-Division here,
Back again with a little progress update. We've been doing a lot of work recently on Mario.
-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.
-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).
-The battle system is complete and lacking only specific monster skills.
-Badges are complete.
-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)
-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.
-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.
These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.
Back again with a little progress update. We've been doing a lot of work recently on Mario.
-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.
-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).
-The battle system is complete and lacking only specific monster skills.
-Badges are complete.
-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)
-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.
-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.
These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.
Sunday, December 14, 2008
Econ Drama (School Project)

First off, you need to know this:
-This was made for my AP Economics Semester Exam
-This is a movie of the project, there was no need of releasing the game itself
(It's just a Phoenix wright type thing, so you're not missing much)
-Simple Mouse Script by Woratana, Mouse System by DerVVulfman
-Message System by Woratana
All sprites and music are from the Ace Attorney series.
Click the screens for full size.







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